Files
open-vinyl/lib/widgets/vinyl_record.dart
T
2026-05-18 09:37:50 +01:00

262 lines
7.4 KiB
Dart

// lib/widgets/vinyl_record.dart
//
// Jitter fixes applied:
//
// 1. The rotation Transform is now the ONLY thing AnimatedBuilder rebuilds.
// The disc and album art are passed as a static `child` — Flutter's
// AnimatedBuilder skips rebuilding the child subtree on every tick,
// so album art image decoding / layout never competes with the animation.
//
// 2. Album art crossfade is handled by AnimatedSwitcher inside the label,
// keyed on the art bytes identity — it fades smoothly without touching
// the rotation controller.
//
// 3. _VinylPainter is cached via RepaintBoundary so the groove canvas
// is only repainted when size changes, not on every rotation frame.
import 'dart:math' as math;
import 'dart:typed_data';
import 'package:flutter/material.dart';
class VinylRecord extends StatefulWidget {
final Uint8List? albumArt;
final bool isPlaying;
final Duration rotationDuration;
const VinylRecord({
super.key,
this.albumArt,
required this.isPlaying,
this.rotationDuration = const Duration(milliseconds: 1800),
});
@override
State<VinylRecord> createState() => _VinylRecordState();
}
class _VinylRecordState extends State<VinylRecord>
with SingleTickerProviderStateMixin {
late final AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(
vsync: this,
duration: widget.rotationDuration,
);
if (widget.isPlaying) _controller.repeat();
}
@override
void didUpdateWidget(VinylRecord old) {
super.didUpdateWidget(old);
if (widget.isPlaying && !_controller.isAnimating) {
_controller.repeat();
} else if (!widget.isPlaying && _controller.isAnimating) {
_controller
.animateTo(
1.0,
duration: const Duration(milliseconds: 600),
curve: Curves.easeOut,
)
.then((_) {
if (!widget.isPlaying) _controller.reset();
});
}
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return LayoutBuilder(
builder: (context, constraints) {
final size = math.min(constraints.maxWidth, constraints.maxHeight);
// Build the static disc once and pass it as child —
// AnimatedBuilder will NOT call builder on this subtree each tick.
final disc = _VinylDisc(size: size, albumArt: widget.albumArt);
return AnimatedBuilder(
animation: _controller,
child: disc, // <-- built once, reused every frame
builder: (context, child) {
return Transform.rotate(
angle: _controller.value * 2 * math.pi,
child: child,
);
},
);
},
);
}
}
// ─── Static disc (grooves + label) ───────────────────────────────────────────
class _VinylDisc extends StatelessWidget {
final double size;
final Uint8List? albumArt;
const _VinylDisc({required this.size, this.albumArt});
@override
Widget build(BuildContext context) {
return SizedBox.square(
dimension: size,
child: Stack(
children: [
// Grooves — wrapped in RepaintBoundary so it is rasterised once
// and never redrawn unless size changes
Positioned.fill(
child: RepaintBoundary(
child: CustomPaint(painter: _VinylPainter()),
),
),
// Album art label in the centre
Center(
child: _AlbumArtLabel(size: size * 0.38, albumArt: albumArt),
),
],
),
);
}
}
// ─── Album art label with crossfade ──────────────────────────────────────────
class _AlbumArtLabel extends StatelessWidget {
final double size;
final Uint8List? albumArt;
const _AlbumArtLabel({required this.size, this.albumArt});
@override
Widget build(BuildContext context) {
return SizedBox.square(
dimension: size,
child: AnimatedSwitcher(
duration: const Duration(milliseconds: 500),
child: _LabelCircle(
// Key on the bytes reference so switcher triggers on art change
key: ValueKey(albumArt?.hashCode),
size: size,
albumArt: albumArt,
),
),
);
}
}
class _LabelCircle extends StatelessWidget {
final double size;
final Uint8List? albumArt;
const _LabelCircle({super.key, required this.size, this.albumArt});
@override
Widget build(BuildContext context) {
return Container(
width: size,
height: size,
decoration: BoxDecoration(
shape: BoxShape.circle,
color: const Color(0xFF1A1A1A),
image: albumArt != null
? DecorationImage(
image: MemoryImage(albumArt!),
fit: BoxFit.cover,
)
: null,
boxShadow: [
BoxShadow(
color: Colors.black.withOpacity(0.4),
blurRadius: 8,
spreadRadius: 2,
),
],
),
child: albumArt == null
? const Center(
child: Icon(Icons.music_note, color: Colors.white38, size: 32),
)
: null,
);
}
}
// ─── Groove painter — shouldRepaint = false, wrapped in RepaintBoundary ───────
class _VinylPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
final centre = Offset(size.width / 2, size.height / 2);
final radius = size.width / 2;
// Base disc
canvas.drawCircle(
centre,
radius,
Paint()..color = const Color(0xFF0D0D0D),
);
// Soft radial fade at the outer edge — blends into the background
// instead of leaving a hard ring
final edgeFade = Paint()
..shader = RadialGradient(
center: Alignment.center,
radius: 1.0,
colors: [
Colors.transparent,
Colors.transparent,
Colors.black.withOpacity(0.45),
Colors.black.withOpacity(0.85),
],
stops: const [0.0, 0.78, 0.92, 1.0],
).createShader(Rect.fromCircle(center: centre, radius: radius));
canvas.drawCircle(centre, radius, edgeFade);
final groovePaint = Paint()
..style = PaintingStyle.stroke
..strokeWidth = 0.6;
const grooveCount = 28;
final innerEdge = radius * 0.42;
final outerEdge = radius * 0.94;
final step = (outerEdge - innerEdge) / grooveCount;
for (int i = 0; i < grooveCount; i++) {
final r = innerEdge + i * step;
final brightness = (i % 2 == 0) ? 0x2A : 0x22;
groovePaint.color = Color.fromARGB(255, brightness, brightness, brightness);
canvas.drawCircle(centre, r, groovePaint);
}
// Sheen
final sheen = Paint()
..shader = RadialGradient(
center: const Alignment(-0.35, -0.35),
radius: 0.85,
colors: [Colors.white.withOpacity(0.07), Colors.transparent],
).createShader(Rect.fromCircle(center: centre, radius: radius));
canvas.drawCircle(centre, radius, sheen);
// Rim
canvas.drawCircle(
centre,
radius - 1,
Paint()
..color = Colors.white.withOpacity(0.08)
..style = PaintingStyle.stroke
..strokeWidth = 1.5,
);
}
@override
bool shouldRepaint(_VinylPainter old) => false;
}