#include "racer_game.hpp" namespace Racer { using namespace Tyra; RacerGame::RacerGame(Engine* t_engine) { engine = t_engine; } RacerGame::~RacerGame() {} void RacerGame::init() { TYRA_LOG("Hello!"); } void RacerGame::loop() { TYRA_LOG("Loop!"); } } // namespace Racer