------------ Tyra's v2.0 roadmap to publish on GitHub ------------

- [Demo] Game fadein
- [Demo] Running soldier
- [Demo] Heightmap for soldier
- [Demo] Running animation for soldier
- [Demo] 2D Health bar
- [General] USB test
- [General] CI in Github via docker image

- [Tutorials] 1. Hello world! - explain init(), loop() and what should be inside them (every tutorial should be well commented!)

- [Tutorials] 2. 2D - explain beginFrame(), endFrame()

- [Tutorials] 3. Minecraft cube - explain this pipeline, and explain that there are many 3D pipelines

- [Tutorials] 4. Mesh rendering - explain staticPipeline, render .obj file via Mesh class, explain that this is high-level 
abstract 3D object class, and what it have (animation etc)

- [Tutorials] 5. Manual rendering via staticPipeline - via Render3DBag (core.render()), render simple poly,
explain that this is lower-level abstract rendering, it have the all the features as Mesh rendering, 
because Mesh rendering uses only core.render()

- [Tutorials] 6. Animation in Mesh rendering rendering, explain the API

- [Tutorials] 7. Directional lights in Mesh rendering

- [Tutorials] 8. Render skybox, and show that stdPipOptions.noClipChecks must be set to false, to turn on clip algorithms (prevent glitches)

- [General] Check all left TODOs -> Github issues

- [General] Readme Credits: clipping, obj loader

------------ Github issues for Tyra v2 ------------
- [renderer] fog
- [renderer] bbox parts optimization
- [md2] refactor
- [3D] Add drawLine(x, y , color, size)
- [2D] Fixed font support
- [3D] Add drawBBox(x, y , color, size)
- [File] Async file loading
- [obj] Add multicolor support to obj
- [Obj] Improve obj importing for multiple usemtl with same names
- [tyrdat] Custom 3D data file with precalculated bboxes with support of async loading
- [Renderer] Interlacing
- [General] Add cpp lint checker in GitHub
- [General] Control generated id to avoid duplication. Maybe Just increment from 0? Add interface IIdentificable?
