------------ Tyra's v2.0 roadmap to publish on GitHub ------------


- [Tutorials] 5. Manual rendering via staticPipeline - via Render3DBag (core.render()), render simple poly,
explain that this is lower-level abstract rendering, it have the all the features as Mesh rendering, 
because Mesh rendering uses only core.render()

- [Tutorials] 6. Animation in Mesh rendering, explain the API

- [Tutorials] 7. Directional lights in Mesh rendering

- [Tutorials] 8. Render skybox, and show that stdPipOptions.noClipChecks must be set to false, to turn on clip algorithms (prevent glitches)

- audio
- own game
- how to cook audio,textures,obj
- usb

- [General] Check all left TODOs -> Github issues

- [General] Readme Credits: clipping, obj loader

------------ Github issues for Tyra v2 ------------
- [Demo] porzadek z konstruktorami bbox
- [General] smart pointers and std::array instead of raw pointers
- [renderer] fog
- [General] CI in Github via docker image
- [md2] refactor
- [2D] Add zbuffer support (z-index)
- [3DUtility] Add zbuffer support (z-index)
- [2D] Fixed font support
- [File] Async file loading
- [obj] Add multicolor support to obj
- [tyrdat] Custom 3D data file with precalculated bboxes with support of async loading
- [Renderer] Interlacing, a potem resolution 640x448
- [General] Add cpp lint checker in GitHub
- [General] Control generated id to avoid duplication. Maybe Just increment from 0? Add interface IIdentificable?
