minor audio fixes
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@@ -57,7 +57,7 @@ Weapon::Weapon(Engine* engine) {
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adpcmChannelsCount = 8;
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adpcmCurrentChannel = 0;
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const u8 shootVolume = 40;
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const u8 shootVolume = 25;
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for (u8 i = 0; i < adpcmChannelsCount; i++) {
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audio->adpcm.setVolume(shootVolume, i);
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}
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