fixed frustum culling, static game class
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@@ -295,7 +295,7 @@ float Vector3::distanceTo(Vector3 &v)
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// (this->z - another.z) * (this->z - another.z));
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}
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void Vector3::print()
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const void Vector3::print() const
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{
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printf("Vector3(%f, %f, %f)\n", x, y, z);
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}
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