fixed frustum culling, static game class
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@@ -24,13 +24,13 @@ class Floors : public Game
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{
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public:
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Floors(const Engine &t_engine);
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Floors(Engine *t_engine);
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~Floors();
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void onInit();
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void onUpdate();
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Engine engine;
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Engine *engine;
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private:
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TextureRepository *texRepo;
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