z buffer fix for minecraft pipeline

This commit is contained in:
h4570
2022-08-14 18:18:41 +02:00
parent 15391a81e0
commit 03eaf726ed
3 changed files with 14 additions and 0 deletions
@@ -60,6 +60,9 @@ void MinecraftPipeline::setLod() {
void MinecraftPipeline::onUse() {
spamBuffers = new McpipBlock**[spamBuffersCount];
spamCounts = new u32[spamBuffersCount];
rendererCore->gs.enableZTests();
manager.allocateOnUse();
manager.uploadVU1Programs();
@@ -89,6 +89,15 @@ void RendererCoreGS::allocateBuffers() {
TYRA_LOG("Framebuffers, zBuffer set and allocated!");
}
void RendererCoreGS::enableZTests() {
packet2_reset(zTestPacket, false);
packet2_update(zTestPacket,
draw_enable_tests(zTestPacket->base, 0, &zBuffer));
packet2_update(zTestPacket, draw_finish(zTestPacket->next));
dma_channel_wait(DMA_CHANNEL_GIF, 0);
dma_channel_send_packet2(zTestPacket, DMA_CHANNEL_GIF, true);
}
void RendererCoreGS::initDrawingEnvironment() {
packet2_t* packet2 = packet2_create(20, P2_TYPE_NORMAL, P2_MODE_NORMAL, 0);
packet2_update(packet2, draw_setup_environment(packet2->base, 0, frameBuffers,