found fopen() bug, implemented workaroung
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@@ -95,7 +95,7 @@ void MeshFrame::calculateBoundingBox()
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{
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if (!_areVerticesAllocated)
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{
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PRINT_ERR("Can't calculate bounding box, because vertices was not allocated!");
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PRINT_ERR("Can't calculate bounding box, because vertices were not allocated!");
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return;
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}
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float lowX, lowY, lowZ, hiX, hiY, hiZ;
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