feat: implements min and max bbox methods

This commit is contained in:
Wellinator
2022-07-18 20:27:32 -03:00
parent 85f4f2e666
commit 07d7db97c2
2 changed files with 77 additions and 1 deletions
+64
View File
@@ -50,4 +50,68 @@ void BBox::setData() {
_bottomFace = BBoxFace(_vertices[0], _vertices[5], _vertices[0].y);
}
const Vec4 BBox::min() {
Vec4 temp, _min;
u8 isInitialized = 0;
const Vec4* vertices = getVertices();
for (u8 i = 0; i < 8; i++) {
temp.set(vertices[i].x, vertices[i].y, vertices[i].z, 1.0F);
if (isInitialized == 0) {
isInitialized = 1;
_min.set(temp);
}
if (_min.x > temp.x) _min.x = temp.x;
if (_min.y > temp.y) _min.y = temp.y;
if (_min.z > temp.z) _min.z = temp.z;
}
return _min;
}
const Vec4 BBox::max() {
Vec4 temp, _max;
u8 isInitialized = 0;
const Vec4* vertices = getVertices();
for (u8 i = 0; i < 8; i++) {
temp.set(vertices[i].x, vertices[i].y, vertices[i].z, 1.0F);
if (isInitialized == 0) {
isInitialized = 1;
_max.set(temp);
}
if (temp.x > _max.x) _max.x = temp.x;
if (temp.y > _max.y) _max.y = temp.y;
if (temp.z > _max.z) _max.z = temp.z;
}
return _max;
}
void BBox::calcMinMax(Vec4& res_min, Vec4& res_max) {
Vec4 temp = Vec4();
u8 isInitialized = 0;
const Vec4* vertices = getVertices();
for (u8 i = 0; i < 8; i++) {
temp.set(vertices[i].x, vertices[i].y, vertices[i].z, 1.0F);
if (isInitialized == 0) {
isInitialized = 1;
res_min.set(temp);
res_max.set(temp);
}
if (res_min.x > temp.x) res_min.x = temp.x;
if (temp.x > res_max.x) res_max.x = temp.x;
if (res_min.y > temp.y) res_min.y = temp.y;
if (temp.y > res_max.y) res_max.y = temp.y;
if (res_min.z > temp.z) res_min.z = temp.z;
if (temp.z > res_max.z) res_max.z = temp.z;
}
}
} // namespace Tyra