init dynpip bag
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#pragma once
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#include "math/vec4.hpp"
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#include "renderer/3d/pipeline/shared/bag/pipeline_lighting_bag.hpp"
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#include "renderer/3d/pipeline/shared/bag/pipeline_info_bag.hpp"
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#include "./dynpip_color_bag.hpp"
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#include "./dynpip_texture_bag.hpp"
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#include "renderer/core/texture/models/texture.hpp"
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namespace Tyra {
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/**
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* @brief 3D Animated render data bag.
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* Supports frustum culling, simple clipping (culling), lighting,
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* texture and single color / many colors.
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*/
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class DynPipBag {
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public:
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DynPipBag();
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~DynPipBag();
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/** Mandatory. Object info. */
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PipelineInfoBag* info;
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/** Mandatory. Object color(s). */
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DynPipColorBag* color;
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/** Mandatory. Vertex count. */
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u32 count;
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/** Mandatory. Vertices. */
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Vec4* vertices;
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/** Optional. Texture coordinates and image. */
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DynPipTextureBag* texture;
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/** Optional. Object lighting. */
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PipelineLightingBag* lighting;
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void print() const;
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void print(const char* name) const;
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void print(const std::string& name) const { print(name.c_str()); }
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std::string getPrint(const char* name = nullptr) const;
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};
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} // namespace Tyra
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