renderer cleanup, demo changes
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@@ -30,8 +30,7 @@ class Player {
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const Vec4& getPosition() const { return position; }
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CameraInfo3D getCameraInfo() { return camera.getCameraInfo(); }
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std::vector<RendererStaticPair*> staticPairs;
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std::vector<RendererDynamicPair*> dynamicPairs;
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RendererStaticPair* pair;
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void update(const float& terrainHeight);
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