renderer cleanup, demo changes

This commit is contained in:
h4570
2022-08-03 10:37:27 +02:00
parent da958cb094
commit 0a024e745f
27 changed files with 329 additions and 149 deletions
+82
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@@ -0,0 +1,82 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "states/game/enemy/enemy.hpp"
#include <loaders/3d/tyrobj/tyrobj_loader.hpp>
#include <file/file_utils.hpp>
using Tyra::FileUtils;
using Tyra::TyrobjLoader;
namespace Demo {
Enemy::Enemy(TextureRepository* repo) {
TyrobjLoader loader;
auto* bodyData = loader.load(
FileUtils::fromCwd("game/models/soldier/soldier.obj"), 4, 30.0F, true);
bodyData->normalsEnabled = false;
bodyMesh = new DynamicMesh(*bodyData);
TYRA_LOG("First vertex: ", bodyData->frames[0]->vertices[0].getPrint());
TYRA_LOG("Last vertex: ",
bodyData->frames[0]
->vertices[bodyData->frames[0]->verticesCount - 1]
.getPrint());
TYRA_LOG("First index: ", bodyData->materials[0]->vertexFaces[0]);
TYRA_LOG(
"Last index: ",
bodyData->materials[0]->vertexFaces[bodyData->materials[0]->count - 1]);
delete bodyData;
bodyMesh->getMaterial(0)->color.r = 16.0F;
bodyMesh->getMaterial(0)->color.g = 16.0F;
bodyMesh->getMaterial(0)->color.b = 16.0F;
bodyMesh->playAnimation(0, bodyMesh->getFramesCount() - 1);
bodyMesh->setAnimSpeed(0.15F);
repo->addByMesh(bodyMesh, FileUtils::fromCwd("game/models/soldier/"), "png");
// auto* headData = loader.load(
// FileUtils::fromCwd("game/models/soldier/head.md2"), scale, true);
// headData->normalsEnabled = false;
// headMesh = new DynamicMesh(*headData);
// delete headData;
// headMesh->getMaterial(0)->color.r = 16.0F;
// headMesh->getMaterial(0)->color.g = 16.0F;
// headMesh->getMaterial(0)->color.b = 16.0F;
// repo->addByMesh(headMesh, FileUtils::fromCwd("game/models/soldier/"),
// "png");
allocateOptions();
pairs.push_back(new RendererDynamicPair{bodyMesh, options});
// pairs.push_back(new RendererDynamicPair{gunMesh, options});
}
Enemy::~Enemy() {
delete bodyMesh;
// delete gunMesh;
delete options;
for (auto* pair : pairs) {
delete pair;
}
}
void Enemy::update(const Vec4& playerPosition) { bodyMesh->animate(); }
void Enemy::allocateOptions() { options = new DynPipOptions(); }
} // namespace Demo
+10 -10
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@@ -28,10 +28,12 @@ void GameState::onStart() {
engine->audio.stopSong();
auto* repository = &engine->renderer.core.texture.repository;
player = new Player(engine);
terrain = new Terrain(&engine->renderer.core.texture.repository);
skybox = new Skybox(&engine->renderer.core.texture.repository);
dbgObj = new DebugObject(&engine->renderer.core.texture.repository);
enemy = new Enemy(repository);
terrain = new Terrain(repository);
skybox = new Skybox(repository);
dbgObj = new DebugObject(repository);
initialized = true;
}
@@ -40,6 +42,7 @@ GlobalStateType GameState::onFinish() {
if (!initialized) return STATE_EXIT;
delete player;
delete enemy;
delete terrain;
delete skybox;
delete dbgObj;
@@ -54,23 +57,20 @@ void GameState::update() {
fpsChecker = 0;
}
// TODO: Get next player position and calculate all stuf for NEXT position
// (not current!)
// TODO: Implement collision
skybox->update(player->getPosition());
auto cameraInfo = player->getCameraInfo();
engine->renderer.beginFrame(cameraInfo);
dbgObj->setPosition(*cameraInfo.looksAt);
float terrainHeight = terrain->getHeightOffset(player->getPosition());
player->update(terrainHeight);
dbgObj->setPosition(*cameraInfo.looksAt);
enemy->update(player->getPosition());
renderer.clear();
{
renderer.add(skybox->pair);
renderer.add(player->staticPairs);
renderer.add(player->dynamicPairs);
renderer.add(player->pair);
renderer.add(enemy->pairs);
renderer.add(terrain->pair);
renderer.add(dbgObj->pair);
}
+2 -9
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@@ -16,21 +16,14 @@ Player::Player(Engine* engine)
: position(0.0F),
weapon(&engine->renderer.core.texture.repository),
camera(&engine->pad) {
staticPairs.push_back(new RendererStaticPair{weapon.mesh, weapon.options});
pair = new RendererStaticPair{weapon.mesh, weapon.options};
pad = &engine->pad;
position = Vec4(3.0F, 50.0F, 0.0F);
camera.lookAt = Vec4(0.0F, 0.0F, -30.0F);
speed = 2.0F;
}
Player::~Player() {
for (auto pair : staticPairs) {
delete pair;
}
for (auto pair : dynamicPairs) {
delete pair;
}
}
Player::~Player() { delete pair; }
void Player::update(const float& terrainHeight) {
handlePlayerPosition(terrainHeight);
+4
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@@ -25,6 +25,10 @@ Weapon::Weapon(TextureRepository* repo) {
mesh = new StaticMesh(*data);
delete data;
mesh->getMaterial(0)->color.r = 64.0F;
mesh->getMaterial(0)->color.g = 64.0F;
mesh->getMaterial(0)->color.b = 64.0F;
mesh->translation.translateX(2.85F);
mesh->translation.translateY(-3.40F);
mesh->translation.translateZ(-10.50F);
-1
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@@ -27,7 +27,6 @@ Skybox::Skybox(TextureRepository* repo) {
for (u32 i = 0; i < mesh->getMaterialsCount(); i++) {
auto* material = mesh->getMaterial(i);
material->print();
material->color.r = 16.0F;
material->color.g = 16.0F;
material->color.b = 16.0F;
+3 -3
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@@ -27,9 +27,9 @@ Terrain::Terrain(TextureRepository* repo)
FileUtils::fromCwd("game/models/terrain/terrain.obj"), 1, 25.0F, true);
data->normalsEnabled = false;
mesh = new StaticMesh(*data);
mesh->getMaterial(0)->color.r = 96.0F;
mesh->getMaterial(0)->color.g = 96.0F;
mesh->getMaterial(0)->color.b = 96.0F;
mesh->getMaterial(0)->color.r = 32.0F;
mesh->getMaterial(0)->color.g = 32.0F;
mesh->getMaterial(0)->color.b = 32.0F;
delete data;
repo->addByMesh(mesh, FileUtils::fromCwd("game/models/terrain/"), "png");