renderer cleanup, demo changes
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@@ -53,18 +53,16 @@ class DynamicPipeline : public Renderer3DPipeline {
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DynPipBag* buffers;
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static const u32 halfBuffersCount;
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void setBuffer(DynPipBag* buffers, DynPipBag* buffer, u16* bufferIndex,
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const PipelineFrustumCulling& frustumCulling);
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void setBuffer(DynPipBag* buffers, DynPipBag* buffer, u16* bufferIndex);
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void sendRestOfBuffers(DynPipBag* buffers, u16* bufferIndex,
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const PipelineFrustumCulling& frustumCulling);
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void sendRestOfBuffers(DynPipBag* buffers, u16* bufferIndex);
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void addVertices(MeshMaterialFrame* materialFrameFrom,
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MeshMaterialFrame* materialFrameTo, DynPipBag* bag,
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const u32& startIndex) const;
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PipelineInfoBag* getInfoBag(DynamicMesh* mesh, const DynPipOptions* options,
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M4x4* model) const;
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DynPipInfoBag* getInfoBag(DynamicMesh* mesh, const DynPipOptions* options,
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M4x4* model) const;
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DynPipColorBag* getColorBag(MeshMaterial* material) const;
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@@ -82,7 +80,7 @@ class DynamicPipeline : public Renderer3DPipeline {
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void setLightingColorsCache(PipelineLightingOptions* lightingOptions);
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void freeBuffer(DynPipBag* bag);
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void setBuffersDefaultVars(DynPipBag* buffers, DynamicMesh* mesh,
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PipelineInfoBag* infoBag);
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DynPipInfoBag* infoBag);
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void setBuffersColorBag(DynPipBag* buffers, DynPipColorBag* colorBag);
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};
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