renderer cleanup, demo changes
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@@ -11,7 +11,7 @@
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#pragma once
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#include "math/vec4.hpp"
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#include "renderer/3d/pipeline/shared/bag/pipeline_info_bag.hpp"
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#include "./stapip_info_bag.hpp"
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#include "./stapip_color_bag.hpp"
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#include "./stapip_lighting_bag.hpp"
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#include "./stapip_texture_bag.hpp"
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@@ -31,7 +31,7 @@ class StaPipBag {
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~StaPipBag();
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/** Mandatory. Object info. */
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PipelineInfoBag* info;
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StaPipInfoBag* info;
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/** Mandatory. Object color(s). */
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StaPipColorBag* color;
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@@ -0,0 +1,41 @@
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#pragma once
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#include "renderer/3d/pipeline/shared/bag/pipeline_info_bag.hpp"
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#include "renderer/3d/pipeline/static/stapip_ztest.hpp"
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namespace Tyra {
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class StaPipInfoBag : public PipelineInfoBag {
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public:
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StaPipInfoBag() {
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fullClipChecks = false;
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zTestType = StaPipZTest_Standard;
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}
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~StaPipInfoBag() {}
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/**
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* @brief Experimental! False -> disables "clip against each plane" algorithm.
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* Default: True.
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*
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* Full clip checks are slow, but they are
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* preventing visual artifacts, which can happen
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* for big 3D objects (or objects near camera eyes)
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* Force enabled in dynamic pipe, because of efficiency.
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*/
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bool fullClipChecks;
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/** @brief Type of z buffer testing. */
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StaPipZTest zTestType;
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};
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} // namespace Tyra
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@@ -29,8 +29,7 @@ class StaPipCore {
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void init(RendererCore* t_core);
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/** Render 3D via "bags" */
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void render(StaPipBag* bag, const bool& frustumCull, const StaPipZTest& zTest,
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StaPipBagPackagesBBox* bbox = nullptr);
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void render(StaPipBag* bag, StaPipBagPackagesBBox* bbox = nullptr);
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/** Get max vert count of VU1 qbuffer (for optimizations) */
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u32 getMaxVertCountByParams(const bool& isSingleColor,
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@@ -53,7 +53,7 @@ class StaticPipeline : public Renderer3DPipeline {
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void addVertices(MeshMaterialFrame* materialFrame, StaPipBag* bag) const;
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PipelineInfoBag* getInfoBag(StaticMesh* mesh, const StaPipOptions* options,
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StaPipInfoBag* getInfoBag(StaticMesh* mesh, const StaPipOptions* options,
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M4x4* model) const;
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StaPipColorBag* getColorBag(MeshMaterial* material,
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