renderer cleanup, demo changes
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@@ -53,7 +53,7 @@ class StaticPipeline : public Renderer3DPipeline {
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void addVertices(MeshMaterialFrame* materialFrame, StaPipBag* bag) const;
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PipelineInfoBag* getInfoBag(StaticMesh* mesh, const StaPipOptions* options,
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StaPipInfoBag* getInfoBag(StaticMesh* mesh, const StaPipOptions* options,
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M4x4* model) const;
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StaPipColorBag* getColorBag(MeshMaterial* material,
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