mesh refactor 3
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@@ -1,18 +1,9 @@
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------------ Tyra's v2.0 roadmap to publish on GitHub ------------
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- [Obj] soldier_000001
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- [General] vec3/vec4/m4x4 functions from ms
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- [General] wszystkie new M4x4 i = M4x4 na M4x4::Identity
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- [General] std::vector in mesh instead of array**
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- [General] Allow to edit all data from mesh/texture
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- [General] manycolor -> lightmap
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- [General] rename invertT -> invertY
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- [General] ładować ambient i wrzucać do material. Zmienic nazwe na ambient
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- [General] odpalic de_dust2, doszlifowac guard band
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- [General] odpalic de_dust2, doszlifowac guard band
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- [Demo] Create cool demo which will show all features of Tyra
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- [General] USB test
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- [General] Tyra version, render it on start
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- [Renderer] Fog
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- [Demo] Create cool demo which will show all features of Tyra
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- [General] CI in Github via docker image
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@@ -40,6 +31,8 @@ because Mesh rendering uses only core.render()
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- [General] Credits: clipping, obj loader
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------------ Github issues for Tyra v2 ------------
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- [rendere] fog
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- [rendere] bbox parts optimization
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- [md2] refactor
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- [3D] Add drawLine(x, y , color, size)
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- [2D] Fixed font support
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