mesh refactor 3

This commit is contained in:
h4570
2022-08-10 21:58:32 +02:00
parent 10e0f52d44
commit 0a2d19b2d0
26 changed files with 321 additions and 356 deletions
+8 -2
View File
@@ -15,18 +15,24 @@
using Tyra::Color;
using Tyra::FileUtils;
using Tyra::ObjLoader;
using Tyra::ObjLoaderOptions;
namespace Demo {
DebugObject::DebugObject(TextureRepository* repo) {
ObjLoader loader;
ObjLoaderOptions objOptions;
objOptions.flipUVs = true;
objOptions.scale = .5F;
auto* data =
loader.load(FileUtils::fromCwd("game/models/debug.obj"), 1, .5F, true);
loader.load(FileUtils::fromCwd("game/models/debug.obj"), objOptions);
data->normalsEnabled = false;
data->textureCoordsEnabled = false;
mesh = new StaticMesh(*data);
delete data;
mesh->getMaterial(0)->color = Color(192.0F, 32.0F, 32.0F, 128.0F);
rotator = 0.0F;
allocateOptions();