mesh refactor 3
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@@ -14,20 +14,26 @@
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using Tyra::FileUtils;
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using Tyra::ObjLoader;
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using Tyra::ObjLoaderOptions;
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namespace Demo {
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Enemy::Enemy(TextureRepository* repo) {
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ObjLoader loader;
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ObjLoaderOptions objOptions;
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objOptions.animation.count = 4;
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objOptions.flipUVs = true;
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objOptions.scale = 25.0F;
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auto* bodyData = loader.load(
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FileUtils::fromCwd("game/models/soldier/soldier.obj"), 4, 25.0F, true);
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FileUtils::fromCwd("game/models/soldier/soldier.obj"), objOptions);
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bodyData->normalsEnabled = false;
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bodyMesh = new DynamicMesh(*bodyData);
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delete bodyData;
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bodyMesh->playAnimation(0, bodyMesh->getFramesCount() - 1);
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bodyMesh->playAnimation(0, bodyMesh->frames.size() - 1);
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bodyMesh->setAnimSpeed(0.1F);
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repo->addByMesh(bodyMesh, FileUtils::fromCwd("game/models/soldier/"), "png");
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