mesh refactor 3
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@@ -16,19 +16,21 @@
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namespace Tyra {
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struct MD2LoaderOptions {
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bool flipUVs = false;
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float scale = 1.0F;
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};
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/** Class responsible for loading & parsing Quake's II ".md2" 3D files */
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class MD2Loader : public Loader {
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public:
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MD2Loader();
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~MD2Loader();
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MeshBuilderData* load(const char* fullpath, const float& scale,
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const bool& invertT);
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inline MeshBuilderData* load(const std::string& fullpath, const float& scale,
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const bool& invertT) {
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return load(fullpath.c_str(), scale, invertT);
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}
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MeshBuilderData* load(const char* fullpath);
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MeshBuilderData* load(const char* fullpath, MD2LoaderOptions options);
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MeshBuilderData* load(const std::string& fullpath);
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MeshBuilderData* load(const std::string& fullpath, MD2LoaderOptions options);
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};
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} // namespace Tyra
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