mesh refactor 3

This commit is contained in:
h4570
2022-08-10 21:58:32 +02:00
parent 10e0f52d44
commit 0a2d19b2d0
26 changed files with 321 additions and 356 deletions
+7 -18
View File
@@ -22,33 +22,22 @@ class MeshMaterial {
explicit MeshMaterial(const MeshMaterial& material);
~MeshMaterial();
Color color;
u8 isMother, lightmapFlag;
const u32& getId() const { return id; }
const std::string& getName() const { return _name; }
const u8& isMother() const { return _isMother; }
const u32& getFramesCount() const { return framesCount; }
const u8& isSingleColorActivated() const {
return singleColorFlag;
} // TODO: colormode -> color / lightmap
u32 id;
MeshMaterialFrame** getFrames() const { return frames; }
MeshMaterialFrame* getFrame(const u32& i) const { return frames[i]; }
std::string name;
Color ambient;
std::vector<MeshMaterialFrame*> frames;
const BBox& getBBox(const u32& frame) const;
void setSingleColorFlag(const u8& flag);
void print() const;
void print(const char* name) const;
void print(const std::string& name) const { print(name.c_str()); }
std::string getPrint(const char* name = nullptr) const;
private:
MeshMaterialFrame** frames;
std::string _name;
u8 _isMother, singleColorFlag;
u32 id, framesCount;
};
} // namespace Tyra