mesh refactor 3
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@@ -22,33 +22,22 @@ class MeshMaterial {
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explicit MeshMaterial(const MeshMaterial& material);
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~MeshMaterial();
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Color color;
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u8 isMother, lightmapFlag;
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const u32& getId() const { return id; }
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const std::string& getName() const { return _name; }
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const u8& isMother() const { return _isMother; }
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const u32& getFramesCount() const { return framesCount; }
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const u8& isSingleColorActivated() const {
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return singleColorFlag;
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} // TODO: colormode -> color / lightmap
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u32 id;
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MeshMaterialFrame** getFrames() const { return frames; }
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MeshMaterialFrame* getFrame(const u32& i) const { return frames[i]; }
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std::string name;
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Color ambient;
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std::vector<MeshMaterialFrame*> frames;
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const BBox& getBBox(const u32& frame) const;
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void setSingleColorFlag(const u8& flag);
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void print() const;
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void print(const char* name) const;
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void print(const std::string& name) const { print(name.c_str()); }
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std::string getPrint(const char* name = nullptr) const;
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private:
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MeshMaterialFrame** frames;
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std::string _name;
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u8 _isMother, singleColorFlag;
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u32 id, framesCount;
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};
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} // namespace Tyra
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