core renderer refactor finish
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-13
@@ -1,17 +1,10 @@
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------------ Tyra's v2.0 roadmap to publish on GitHub ------------
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- [StaPip] FPS before: 175
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- [StaPip] FPS spamming: 190
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--- H4570
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- [StaPip] Te same parametry frustumcheck jak w dynamic
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- [StaPip] No frustum check -> bez
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- [StaPip] Simple frustum check -> check bboxa z Mesh
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- [StaPip] Precise frustum check -> tak jak teraz?
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- [StaPip] Poprawic opis od noFullClipChecks, ze bedzie tylko dzialac na PreciseFrustumCheck
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- [Renderer] Allocate dynamic pipeline memory only in "onUse" (core,qbuffrenderer,pipeline..)
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- [McPip] Clipping mode
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- [McPip] VU1 packets spamming
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- [Texture] Unload texture
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- [Texture] Dont load loaded texture by name
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- [Loaders] Think about ".tyrobj" format - implement it (add multicolor support)
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- [Loaders] DFF loader as static Mesh loader
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- [Game] Update intellisense from docker
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@@ -25,8 +18,6 @@
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- [General] Control generated id to avoid duplication. Maybe Just increment from 0? Add interface IIdentificable?
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- [General] rsync is excluding folder like "objects" lol XD
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- [DMA] Check if all chain transfers have end tag!
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- [General] Change libs of sample? (remove -lpng, -lz...), probably they are not required
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@@ -36,7 +27,7 @@
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- [General] Check all TYRA_ASSERT() if there are no asserts like (TYRA_ASSERT(!audsrv_load_adpcm(result, data, adpcmFileSize)))
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because this lines will be removed on make-release. Only debug stuff should be checked in assert
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- [General] All Copyrights to 2020-2022
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- [General] All Copyrights to 2022
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- [General] CI in Github via docker image
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@@ -66,3 +57,4 @@ because Mesh rendering uses only core.render()
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------------ Github issues for Tyra v2 ------------
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- [3D] Add drawLine(x, y , color, size)
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- [3D] Add drawBBox(x, y , color, size)
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- [File] Async file loading
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