core renderer refactor finish

This commit is contained in:
h4570
2022-07-25 20:10:46 +02:00
parent 819a7c3de3
commit 0c63de8ac9
18 changed files with 258 additions and 109 deletions
+5 -13
View File
@@ -1,17 +1,10 @@
------------ Tyra's v2.0 roadmap to publish on GitHub ------------
- [StaPip] FPS before: 175
- [StaPip] FPS spamming: 190
--- H4570
- [StaPip] Te same parametry frustumcheck jak w dynamic
- [StaPip] No frustum check -> bez
- [StaPip] Simple frustum check -> check bboxa z Mesh
- [StaPip] Precise frustum check -> tak jak teraz?
- [StaPip] Poprawic opis od noFullClipChecks, ze bedzie tylko dzialac na PreciseFrustumCheck
- [Renderer] Allocate dynamic pipeline memory only in "onUse" (core,qbuffrenderer,pipeline..)
- [McPip] Clipping mode
- [McPip] VU1 packets spamming
- [Texture] Unload texture
- [Texture] Dont load loaded texture by name
- [Loaders] Think about ".tyrobj" format - implement it (add multicolor support)
- [Loaders] DFF loader as static Mesh loader
- [Game] Update intellisense from docker
@@ -25,8 +18,6 @@
- [General] Control generated id to avoid duplication. Maybe Just increment from 0? Add interface IIdentificable?
- [General] rsync is excluding folder like "objects" lol XD
- [DMA] Check if all chain transfers have end tag!
- [General] Change libs of sample? (remove -lpng, -lz...), probably they are not required
@@ -36,7 +27,7 @@
- [General] Check all TYRA_ASSERT() if there are no asserts like (TYRA_ASSERT(!audsrv_load_adpcm(result, data, adpcmFileSize)))
because this lines will be removed on make-release. Only debug stuff should be checked in assert
- [General] All Copyrights to 2020-2022
- [General] All Copyrights to 2022
- [General] CI in Github via docker image
@@ -66,3 +57,4 @@ because Mesh rendering uses only core.render()
------------ Github issues for Tyra v2 ------------
- [3D] Add drawLine(x, y , color, size)
- [3D] Add drawBBox(x, y , color, size)
- [File] Async file loading