core renderer refactor finish
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@@ -52,10 +52,10 @@ class DynamicPipeline : public Renderer3DPipeline {
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static const u32 halfBuffersCount;
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void setBuffer(DynPipBag* buffers, DynPipBag* buffer, u16* bufferIndex,
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const DynPipFrustumCulling& frustumCulling);
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const PipelineFrustumCulling& frustumCulling);
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void sendRestOfBuffers(DynPipBag* buffers, u16* bufferIndex,
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const DynPipFrustumCulling& frustumCulling);
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const PipelineFrustumCulling& frustumCulling);
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void addVertices(MeshMaterialFrame* materialFrameFrom,
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MeshMaterialFrame* materialFrameTo, DynPipBag* bag,
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