m4x4 identity

This commit is contained in:
h4570
2022-08-10 19:22:59 +02:00
parent 5cc5862810
commit 0df43e5a08
4 changed files with 24 additions and 15 deletions
+13 -11
View File
@@ -20,10 +20,12 @@ class M4x4 {
public:
MATRIX data alignas(sizeof(float) * 16);
static M4x4 Identity;
/**
* @param identity true = identity matrix, false = random values
* Create matrix with random values
*/
explicit M4x4(const bool& identity = true);
explicit M4x4();
M4x4(const M4x4& v) { copy(this, v); }
explicit M4x4(const float* v) { copy(this, v); }
inline M4x4(const float& m11, const float& m12, const float& m13,
@@ -76,7 +78,7 @@ class M4x4 {
const float& m44);
void translate(const Vec4& v) {
M4x4 temp = M4x4(true);
M4x4 temp = M4x4::Identity;
temp.translationX(v.x);
temp.translationY(v.y);
temp.translationZ(v.z);
@@ -84,26 +86,26 @@ class M4x4 {
}
void translateX(const float& v) {
M4x4 temp = M4x4(true);
M4x4 temp = M4x4::Identity;
temp.translationX(v);
cross(this->data, temp.data, this->data);
}
void translateY(const float& v) {
M4x4 temp = M4x4(true);
M4x4 temp = M4x4::Identity;
temp.translationY(v);
cross(this->data, temp.data, this->data);
}
void translateZ(const float& v) {
M4x4 temp = M4x4(true);
M4x4 temp = M4x4::Identity;
temp.translationZ(v);
cross(this->data, temp.data, this->data);
}
/** Rotate M4x4. */
void rotate(const Vec4& v) {
M4x4 temp = M4x4(true);
M4x4 temp = M4x4::Identity;
temp.rotationZ(v.z);
cross(this->data, temp.data, this->data);
@@ -119,21 +121,21 @@ class M4x4 {
/** Rotate M4x4 by X. */
void rotateX(const float& radians) {
M4x4 temp = M4x4(true);
M4x4 temp = M4x4::Identity;
temp.rotationX(radians);
cross(this->data, temp.data, this->data);
}
/** Rotate M4x4 by Y. */
void rotateY(const float& radians) {
M4x4 temp = M4x4(true);
M4x4 temp = M4x4::Identity;
temp.rotationY(radians);
cross(this->data, temp.data, this->data);
}
/** Rotate M4x4 by Z. */
void rotateZ(const float& radians) {
M4x4 temp = M4x4(true);
M4x4 temp = M4x4::Identity;
temp.rotationZ(radians);
cross(this->data, temp.data, this->data);
}
@@ -151,7 +153,7 @@ class M4x4 {
void scaleZ(const float& v) { scale(Vec4(1.0F, 1.0F, v, 1.0F)); }
void scale(const Vec4& v) {
M4x4 temp = M4x4(true);
M4x4 temp = M4x4::Identity;
temp.setScale(v);
cross(this->data, temp.data, this->data);
}