m4x4 identity
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@@ -112,6 +112,10 @@ void Tutorial01 ::init() {
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u32 column = i % columns;
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u32 row = i / rows;
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translations[i].identity();
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rotations[i].identity();
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scales[i].identity();
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translations[i].translateX(row * offset - center);
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translations[i].translateY(column * offset - center);
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translations[i].translateZ(-10.0F);
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