Initial setup for Cube sample
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2020, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#ifndef _CAMERA_
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#define _CAMERA_
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#include <modules/pad.hpp>
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#include <models/mesh.hpp>
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#include <models/math/vector3.hpp>
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#include <models/screen_settings.hpp>
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#include <modules/camera_base.hpp>
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#include <tamtypes.h>
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/** 3D camera which follow by 3D object. Can be rotated via pad */
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class Camera : public CameraBase
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{
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public:
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Vector3 up, position, unitCirclePosition;
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float horizontalLevel, verticalLevel;
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Camera(ScreenSettings *t_screen);
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~Camera();
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void update(Pad &t_pad, Mesh &t_mesh);
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void rotate(Pad &t_pad);
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void followBy(Mesh &t_mesh);
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protected:
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Vector3 *getPosition() { return &position; };
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ScreenSettings screen;
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};
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#endif
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