removed md2_model

This commit is contained in:
Sandro Sobczyński
2020-11-01 18:13:24 +01:00
parent 200fa3e4d5
commit 138ab762ba
14 changed files with 154 additions and 358 deletions
+68 -46
View File
@@ -10,7 +10,9 @@
#include "../include/loaders/md2_loader.hpp"
#include "../include/utils/string.hpp"
#include "../include/utils/debug.hpp"
#include "../include/loaders/anorms.hpp"
#include "../include/models/math/vector3.hpp"
#include "../include/models/math/point.hpp"
#include <string.h>
@@ -29,100 +31,120 @@ MD2Loader::~MD2Loader() {}
// ----
/** Load, parse .obj file and load data into given MeshSpec */
void MD2Loader::load(MD2Model *o_result, char *t_filename, float t_scale)
u32 MD2Loader::load(MeshFrame *o_result, char *t_subpath, char *t_nameWithoutExtension, float t_scale, u8 t_invertT)
{
PRINT_LOG("Loading new MD2 file");
char *part1 = String::createConcatenated(t_subpath, t_nameWithoutExtension);
char *finalPath = String::createConcatenated(part1, ".md2"); // "folder/object.md2"
delete[] part1;
PRINT_LOG("Loading new MD2 file");
md2_t header; // md2 header
char *buffer; // buffer storing frame data
FILE *file = fopen(t_filename, "rb");
FILE *file = fopen(finalPath, "rb");
if (file == NULL)
{
PRINT_ERR("Failed to load .md2 file!");
return 0;
}
fread((char *)&header, sizeof(md2_t), 1, file);
if ((header.ident != MD2_IDENT) && (header.version != MD2_VERSION))
{
PRINT_ERR("This MD2 file was not in correct format!");
return 0;
}
o_result->framesCount = header.num_frames;
o_result->verticesPerFrameCount = header.num_xyz;
o_result->coordinatesCount = header.num_st;
o_result->trianglesCount = header.num_tris;
u32 framesCount = header.num_frames;
u32 vertexCount = header.num_xyz;
u32 stsCount = header.num_st;
u32 trianglesCount = header.num_tris;
printf("MD2 - Frames: %d\n", header.num_frames);
printf("MD2 - Vert: %d\n", header.num_xyz);
printf("MD2 - Tris: %d\n", header.num_tris);
printf("MD2 - STs: %d\n", header.num_st);
printf("MD2 - Skin W:%d H: %d\n", header.skinwidth, header.skinheight);
// o_result = new MeshFrame[framesCount];
o_result->allocateMemory();
buffer = new char[o_result->framesCount * header.framesize];
buffer = new char[framesCount * header.framesize];
fseek(file, header.ofs_frames, SEEK_SET);
fread((char *)buffer, o_result->framesCount * header.framesize, 1, file);
fread((char *)buffer, framesCount * header.framesize, 1, file);
frame_t *frame; // temporary vars
Vector3 *ptrVerts;
u32 *ptrNormals;
// vertex array initialization
for (u32 j = 0; j < o_result->framesCount; j++)
Vector3 tempVec = Vector3();
for (u32 j = 0; j < framesCount; j++)
{
o_result[j].allocateVertices(vertexCount);
o_result[j].allocateNormals(vertexCount); // can be optimized
o_result[j].allocateSTs(stsCount);
o_result[j].allocateMaterials(1);
printf("Materials count:%d\n", o_result[j].getMaterialsCount());
o_result[j].getMaterial(0).allocateFaces(trianglesCount * 3);
o_result[j].getMaterial(0).setName(t_nameWithoutExtension);
frame = (frame_t *)&buffer[header.framesize * j];
ptrVerts = &o_result->vertices[o_result->verticesPerFrameCount * j];
ptrNormals = &o_result->normalIndexes[o_result->verticesPerFrameCount * j];
for (u32 i = 0; i < o_result->verticesPerFrameCount; i++)
for (u32 i = 0; i < vertexCount; i++)
{
ptrVerts[i].x = ((frame->verts[i].v[0] * frame->scale[0]) + frame->translate[0]) * t_scale;
ptrVerts[i].y = ((frame->verts[i].v[1] * frame->scale[1]) + frame->translate[1]) * t_scale;
ptrVerts[i].z = ((frame->verts[i].v[2] * frame->scale[2]) + frame->translate[2]) * t_scale;
tempVec.set(
((frame->verts[i].v[0] * frame->scale[0]) + frame->translate[0]) * t_scale,
((frame->verts[i].v[1] * frame->scale[1]) + frame->translate[1]) * t_scale,
((frame->verts[i].v[2] * frame->scale[2]) + frame->translate[2]) * t_scale);
o_result[j].setVertex(i, tempVec);
ptrNormals[i] = frame->verts[i].lightnormalindex;
tempVec.set(
ANORMS[frame->verts[i].lightnormalindex][0],
ANORMS[frame->verts[i].lightnormalindex][1],
ANORMS[frame->verts[i].lightnormalindex][2]);
o_result[j].setNormal(i, tempVec);
}
if (j == o_result->framesCount - 1)
printf("Last frame, last vert: X:%f Y:%f Z:%f\n",
ptrVerts[o_result->verticesPerFrameCount - 1].x,
ptrVerts[o_result->verticesPerFrameCount - 1].y,
ptrVerts[o_result->verticesPerFrameCount - 1].z);
}
delete[] buffer;
buffer = new char[o_result->coordinatesCount * sizeof(texCoord_t)];
buffer = new char[stsCount * sizeof(texCoord_t)];
fseek(file, header.ofs_st, SEEK_SET);
fread((char *)buffer, o_result->coordinatesCount * sizeof(texCoord_t), 1, file);
fread((char *)buffer, stsCount * sizeof(texCoord_t), 1, file);
Point tempPoint = Point();
texCoord_t *texCoord;
for (u32 i = 0; i < o_result->coordinatesCount; i++)
for (u32 i = 0; i < stsCount; i++)
{
texCoord = (texCoord_t *)&buffer[sizeof(texCoord_t) * i];
o_result->coordinates[i].x = (float)texCoord->s / header.skinwidth;
o_result->coordinates[i].y = (float)texCoord->t / header.skinheight;
tempPoint.set(
(float)texCoord->s / header.skinwidth,
(float)texCoord->t / header.skinheight);
if (t_invertT)
tempPoint.y = 1.0F - tempPoint.y;
for (u32 j = 0; j < framesCount; j++)
o_result[j].setST(i, tempPoint);
}
delete[] buffer;
printf("Last tex coord(%d): S:%f T:%f\n",
o_result->coordinatesCount,
o_result->coordinates[o_result->coordinatesCount - 1].x,
o_result->coordinates[o_result->coordinatesCount - 1].y);
buffer = new char[o_result->trianglesCount * sizeof(triangle_t)];
buffer = new char[trianglesCount * sizeof(triangle_t)];
fseek(file, header.ofs_tris, SEEK_SET);
fread((char *)buffer, o_result->trianglesCount * sizeof(triangle_t), 1, file);
fread((char *)buffer, trianglesCount * sizeof(triangle_t), 1, file);
triangle_t *triangle; // temporary var
// vertex array initialization
for (u32 i = 0; i < o_result->trianglesCount; i++)
for (u32 i = 0; i < trianglesCount; i++)
{
triangle = (triangle_t *)&buffer[sizeof(triangle_t) * i];
for (u8 j = 0; j < 3; j++)
{
o_result->triangles[i].verticeIndexes[j] = triangle->index_xyz[j];
o_result->triangles[i].coordIndexes[j] = triangle->index_st[j];
for (u32 x = 0; x < framesCount; x++)
{
o_result[x].getMaterial(0).setVertexFace((i * 3) + j, triangle->index_xyz[j]);
o_result[x].getMaterial(0).setSTFace((i * 3) + j, triangle->index_st[j]);
o_result[x].getMaterial(0).setNormalFace((i * 3) + j, triangle->index_xyz[j]);
}
}
}
delete[] buffer;
fclose(file);
PRINT_LOG("MD2 file loaded!");
delete[] finalPath;
return framesCount;
}