removed md2_model
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@@ -26,10 +26,6 @@ ObjLoader::~ObjLoader() {}
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// Methods
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// ----
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/** Parse .obj file, allocate output data and store it. Multitexture support
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* Notice: At this moment textures names are MATERIAL names from .obj file!
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* Notice 2: Faces MUST be triangulated (check out blender export settings).
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*/
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void ObjLoader::load(MeshFrame *o_result, char *t_filename, float t_scale, u8 t_invertT)
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{
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FILE *file = fopen(t_filename, "rb");
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