uncommented code
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@@ -86,12 +86,12 @@ void GameState::update() {
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renderer.render();
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// Debug
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auto& utility = engine->renderer.renderer3D.utility;
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utility.drawBox(*player->getCameraInfo().looksAt, 0.3F);
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// auto& utility = engine->renderer.renderer3D.utility;
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// utility.drawBox(*player->getCameraInfo().looksAt, 0.3F);
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auto* firstEnemy = enemyManager->getPairs().front()->mesh;
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utility.drawBBox(firstEnemy->getCurrentBoundingBox().getTransformed(
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firstEnemy->getModelMatrix()));
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// auto* firstEnemy = enemyManager->getPairs().front()->mesh;
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// utility.drawBBox(firstEnemy->getCurrentBoundingBox().getTransformed(
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// firstEnemy->getModelMatrix()));
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// End frame
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engine->renderer.endFrame();
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