Merge branch 'feature/ambient-color' into develop
This commit is contained in:
@@ -17,6 +17,7 @@
|
||||
#include <draw_primitives.h>
|
||||
#include <math3d.h>
|
||||
#include <packet2.h>
|
||||
#include "./light.hpp"
|
||||
#include "../models/mesh.hpp"
|
||||
#include "../models/math/matrix.hpp"
|
||||
#include "../models/screen_settings.hpp"
|
||||
@@ -29,17 +30,18 @@ class GifSender
|
||||
{
|
||||
|
||||
public:
|
||||
GifSender(u32 t_packetSize, ScreenSettings *t_screen);
|
||||
GifSender(u32 t_packetSize, ScreenSettings *t_screen, Light *t_light);
|
||||
~GifSender();
|
||||
|
||||
void initPacket(u8 context);
|
||||
void addObject(RenderData *t_renderData, Mesh &t_mesh, u32 vertexCount, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, LightBulb *t_bulbs, u16 t_bulbsCount, texbuffer_t *textureBuffer);
|
||||
void addClear(zbuffer_t *t_zBuffer);
|
||||
void addClear(zbuffer_t *t_zBuffer, color_t *t_rgb);
|
||||
void sendPacket();
|
||||
void sendClear(zbuffer_t *t_zBuffer);
|
||||
void sendClear(zbuffer_t *t_zBuffer, color_t *t_rgb);
|
||||
static void sendTexture(Texture &texture, texbuffer_t *t_texBuffer);
|
||||
|
||||
private:
|
||||
Light *light;
|
||||
xyz_t *xyz;
|
||||
color_t *rgbaq;
|
||||
texel_t *st;
|
||||
|
||||
@@ -23,10 +23,14 @@ public:
|
||||
Light();
|
||||
~Light();
|
||||
|
||||
static u16 getLightsCount(u32 t_bulbsCount);
|
||||
static void calculateLight(VECTOR *t_lightDirections, VECTOR *t_lightColors, int *t_lightTypes, LightBulb *t_bulbs, u32 t_lightsCount, Vector3 t_objPosition);
|
||||
u16 getLightsCount(u32 t_bulbsCount);
|
||||
|
||||
/** Values from 0.0000F to 1.0000F */
|
||||
void setAmbientLight(const Vector3 &t_rgb);
|
||||
void calculateLight(VECTOR *t_lightDirections, VECTOR *t_lightColors, int *t_lightTypes, LightBulb *t_bulbs, u32 t_lightsCount, Vector3 t_objPosition);
|
||||
|
||||
private:
|
||||
Vector3 ambientLight;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include <packet2.h>
|
||||
#include "gif_sender.hpp"
|
||||
#include "vif_sender.hpp"
|
||||
#include "light.hpp"
|
||||
#include "../models/math/plane.hpp"
|
||||
#include "../models/sprite.hpp"
|
||||
#include "../models/screen_settings.hpp"
|
||||
@@ -102,11 +103,19 @@ public:
|
||||
|
||||
void setCameraDefinitions(Matrix *t_worldView, Vector3 *t_cameraPos, Plane *t_planes);
|
||||
|
||||
void setWorldColor(const color_t &t_rgb);
|
||||
|
||||
void endFrame(float fps);
|
||||
|
||||
TextureRepository *getTextureRepository() { return &textureRepo; };
|
||||
void setAmbientLight(const Vector3 &t_rgb) { light.setAmbientLight(t_rgb); }
|
||||
|
||||
TextureRepository *getTextureRepository()
|
||||
{
|
||||
return &textureRepo;
|
||||
};
|
||||
|
||||
private:
|
||||
// We have some GCC bug here. Just try to reorder declarations. For example move worldColor up - game will crash.
|
||||
void changeTexture(Texture *t_tex);
|
||||
u32 lastTextureId;
|
||||
texbuffer_t textureBuffer;
|
||||
@@ -117,12 +126,14 @@ private:
|
||||
void beginFrameIfNeeded();
|
||||
u8 isFrameEmpty;
|
||||
Matrix perspective;
|
||||
Light light;
|
||||
RenderData renderData;
|
||||
TextureRepository textureRepo;
|
||||
ScreenSettings *screen;
|
||||
GifSender *gifSender;
|
||||
VifSender *vifSender;
|
||||
packet2_t *flipPacket;
|
||||
color_t worldColor;
|
||||
void allocateBuffers(float t_screenW, float t_screenH);
|
||||
void initDrawingEnv(float t_screenW, float t_screenH);
|
||||
void setPrim();
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include <tamtypes.h>
|
||||
#include <packet2_utils.h>
|
||||
#include "../models/render_data.hpp"
|
||||
#include "./light.hpp"
|
||||
#include "../models/light_bulb.hpp"
|
||||
#include "../models/mesh.hpp"
|
||||
#include "../models/math/matrix.hpp"
|
||||
@@ -24,7 +25,7 @@ class VifSender
|
||||
{
|
||||
|
||||
public:
|
||||
VifSender();
|
||||
VifSender(Light *t_light);
|
||||
~VifSender();
|
||||
|
||||
// TODO refactor
|
||||
@@ -32,6 +33,7 @@ public:
|
||||
void sendMatrices(const RenderData &t_renderData, const Vector3 &t_position, const Vector3 &t_rotation);
|
||||
|
||||
private:
|
||||
Light *light;
|
||||
void uploadMicroProgram();
|
||||
void setDoubleBuffer();
|
||||
void drawVertices(Mesh &t_mesh, u32 t_start, u32 t_end, VECTOR *t_vertices, VECTOR *t_coordinates, prim_t *t_prim, texbuffer_t *textureBuffer);
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
|
||||
#include "../include/utils/math.hpp"
|
||||
#include "../include/utils/debug.hpp"
|
||||
#include "../include/modules/light.hpp"
|
||||
#include <packet2_chain.h>
|
||||
#include <kernel.h>
|
||||
#include <dma.h>
|
||||
@@ -29,9 +28,10 @@
|
||||
/** Initializes vars and creates data transfer packets
|
||||
* @param packetSize Size of data packet, should be increased when more data will be rendered
|
||||
*/
|
||||
GifSender::GifSender(u32 t_packetSize, ScreenSettings *t_screen) : screen(t_screen)
|
||||
GifSender::GifSender(u32 t_packetSize, ScreenSettings *t_screen, Light *t_light) : screen(t_screen)
|
||||
{
|
||||
PRINT_LOG("Initializing GifSender");
|
||||
light = t_light;
|
||||
packetSize = t_packetSize;
|
||||
packets[0] = packet2_create(t_packetSize, P2_TYPE_NORMAL, P2_MODE_CHAIN, false);
|
||||
packets[1] = packet2_create(t_packetSize, P2_TYPE_NORMAL, P2_MODE_CHAIN, false);
|
||||
@@ -76,7 +76,7 @@ void GifSender::sendTexture(Texture &texture, texbuffer_t *t_texBuffer)
|
||||
packet2_free(packet2);
|
||||
}
|
||||
|
||||
void GifSender::sendClear(zbuffer_t *t_zBuffer)
|
||||
void GifSender::sendClear(zbuffer_t *t_zBuffer, color_t *t_rgb)
|
||||
{
|
||||
packet2_t *packet2 = packet2_create(36, P2_TYPE_NORMAL, P2_MODE_CHAIN, false);
|
||||
packet2_chain_open_end(packet2, 0, 0);
|
||||
@@ -84,7 +84,7 @@ void GifSender::sendClear(zbuffer_t *t_zBuffer)
|
||||
packet2_update(packet2, draw_clear(packet2->next, 0,
|
||||
2048.0F - (screen->width / 2), 2048.0F - (screen->height / 2),
|
||||
screen->width, screen->height,
|
||||
0x10, 0x10, 0x10));
|
||||
t_rgb->r, t_rgb->g, t_rgb->b));
|
||||
packet2_update(packet2, draw_enable_tests(packet2->next, 0, t_zBuffer));
|
||||
packet2_update(packet2, draw_finish(packet2->next));
|
||||
packet2_chain_close_tag(packet2);
|
||||
@@ -118,14 +118,14 @@ void GifSender::sendPacket()
|
||||
}
|
||||
|
||||
/** Adds clear screen to current packet */
|
||||
void GifSender::addClear(zbuffer_t *t_zBuffer)
|
||||
void GifSender::addClear(zbuffer_t *t_zBuffer, color_t *t_rgb)
|
||||
{
|
||||
packet2_chain_open_cnt(currentPacket, 0, 0, 0);
|
||||
packet2_update(currentPacket, draw_disable_tests(currentPacket->next, 0, t_zBuffer));
|
||||
packet2_update(currentPacket, draw_clear(currentPacket->next, 0,
|
||||
2048.0F - (screen->width / 2), 2048.0F - (screen->height / 2),
|
||||
screen->width, screen->height,
|
||||
0x10, 0x10, 0x10));
|
||||
t_rgb->r, t_rgb->g, t_rgb->b));
|
||||
packet2_update(currentPacket, draw_enable_tests(currentPacket->next, 0, t_zBuffer));
|
||||
packet2_chain_close_tag(currentPacket);
|
||||
}
|
||||
@@ -180,7 +180,7 @@ void GifSender::calc3DObject(Matrix t_perspective, Mesh &t_mesh, u32 vertexCount
|
||||
|
||||
if (SHOULD_BE_LIGHTED)
|
||||
{
|
||||
const u16 lightsCount = Light::getLightsCount(t_bulbsCount);
|
||||
const u16 lightsCount = light->getLightsCount(t_bulbsCount);
|
||||
VECTOR *lightDirections = new VECTOR[lightsCount];
|
||||
VECTOR *lightColors = new VECTOR[lightsCount];
|
||||
int *lightTypes = new int[lightsCount];
|
||||
@@ -188,7 +188,7 @@ void GifSender::calc3DObject(Matrix t_perspective, Mesh &t_mesh, u32 vertexCount
|
||||
VECTOR *lights = new VECTOR[vertexCount];
|
||||
calculate_normals(normals, vertexCount, normals, localLight);
|
||||
|
||||
Light::calculateLight(lightDirections, lightColors, lightTypes, t_bulbs, lightsCount, t_mesh.position);
|
||||
light->calculateLight(lightDirections, lightColors, lightTypes, t_bulbs, lightsCount, t_mesh.position);
|
||||
|
||||
calculate_lights(lights, vertexCount, normals, lightDirections, lightColors, lightTypes, lightsCount);
|
||||
|
||||
|
||||
@@ -26,6 +26,8 @@ const u8 ADDITIONAL_LIGHTS = 1; // Ambient
|
||||
const float LIGHT_MAX = 255.0F;
|
||||
const float LIGHT_DIS_MOD = 4.0F;
|
||||
|
||||
void Light::setAmbientLight(const Vector3 &t_rgb) { ambientLight.set(t_rgb); }
|
||||
|
||||
u16 Light::getLightsCount(u32 t_bulbsCount) { return t_bulbsCount + ADDITIONAL_LIGHTS; }
|
||||
|
||||
/** Calculates lighting. Used in gifSender in object 3D calculations */
|
||||
@@ -40,9 +42,9 @@ void Light::calculateLight(VECTOR *t_lightDirections, VECTOR *t_lightColors, int
|
||||
t_lightDirections[0][2] = 0.0F;
|
||||
t_lightDirections[0][3] = 1.0F;
|
||||
|
||||
t_lightColors[0][0] = 0.0F;
|
||||
t_lightColors[0][1] = 0.0F;
|
||||
t_lightColors[0][2] = 0.0F;
|
||||
t_lightColors[0][0] = ambientLight.x;
|
||||
t_lightColors[0][1] = ambientLight.y;
|
||||
t_lightColors[0][2] = ambientLight.z;
|
||||
t_lightColors[0][3] = 1.0F;
|
||||
|
||||
// ---
|
||||
|
||||
@@ -44,9 +44,12 @@ Renderer::Renderer(u32 t_packetSize, ScreenSettings *t_screen)
|
||||
allocateBuffers(t_screen->width, t_screen->height);
|
||||
initDrawingEnv(t_screen->width, t_screen->height);
|
||||
setPrim();
|
||||
worldColor.r = 0x10;
|
||||
worldColor.g = 0x10;
|
||||
worldColor.b = 0x10;
|
||||
screen = t_screen;
|
||||
gifSender = new GifSender(t_packetSize, t_screen);
|
||||
vifSender = new VifSender();
|
||||
gifSender = new GifSender(t_packetSize, t_screen, &light);
|
||||
vifSender = new VifSender(&light);
|
||||
perspective.setPerspective(*t_screen);
|
||||
renderData.perspective = &perspective;
|
||||
PRINT_LOG("Renderer initialized!");
|
||||
@@ -187,6 +190,13 @@ void Renderer::setPrim()
|
||||
PRINT_LOG("Prim set!");
|
||||
}
|
||||
|
||||
void Renderer::setWorldColor(const color_t &t_rgb)
|
||||
{
|
||||
worldColor.r = t_rgb.r;
|
||||
worldColor.g = t_rgb.g;
|
||||
worldColor.b = t_rgb.b;
|
||||
}
|
||||
|
||||
/** Defines and allocates framebuffers and zbuffer */
|
||||
void Renderer::allocateBuffers(float t_screenW, float t_screenH)
|
||||
{
|
||||
@@ -305,7 +315,7 @@ void Renderer::beginFrameIfNeeded()
|
||||
if (isFrameEmpty)
|
||||
{
|
||||
isFrameEmpty = false;
|
||||
gifSender->sendClear(&zBuffer);
|
||||
gifSender->sendClear(&zBuffer, &worldColor);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -29,8 +29,9 @@ extern u32 VU1Draw3D_CodeStart __attribute__((section(".vudata")));
|
||||
extern u32 VU1Draw3D_CodeEnd __attribute__((section(".vudata")));
|
||||
//
|
||||
|
||||
VifSender::VifSender()
|
||||
VifSender::VifSender(Light *t_light)
|
||||
{
|
||||
light = t_light;
|
||||
PRINT_LOG("Initializing VifSender");
|
||||
PRINT_LOG("VifSender initialized!");
|
||||
dma_channel_initialize(DMA_CHANNEL_VIF1, NULL, 0);
|
||||
|
||||
Reference in New Issue
Block a user