mesh builder v2

This commit is contained in:
h4570
2022-08-03 20:31:19 +02:00
parent 689c8132d1
commit 153ebb52a5
19 changed files with 384 additions and 76 deletions
@@ -0,0 +1,34 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#pragma once
#include <vector>
#include "./mesh_builder2_material_data.hpp"
namespace Tyra {
/**
* Data needed for constructing mesh class.
* All dynamic data ownership is moved to mesh class, so
* there is no any deallocation!
*/
class MeshBuilder2Data {
public:
MeshBuilder2Data();
~MeshBuilder2Data();
std::vector<MeshBuilder2MaterialData*> materials;
bool textureCoordsEnabled, normalsEnabled, lightMapEnabled;
};
} // namespace Tyra
@@ -0,0 +1,29 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#pragma once
#include <vector>
#include <string>
#include "./mesh_builder2_material_frame_data.hpp"
namespace Tyra {
class MeshBuilder2MaterialData {
public:
MeshBuilder2MaterialData();
~MeshBuilder2MaterialData();
std::vector<MeshBuilder2MaterialFrameData*> frames;
std::string name;
};
} // namespace Tyra
@@ -0,0 +1,30 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#pragma once
#include <tamtypes.h>
#include "math/vec4.hpp"
#include "renderer/models/color.hpp"
namespace Tyra {
class MeshBuilder2MaterialFrameData {
public:
MeshBuilder2MaterialFrameData();
~MeshBuilder2MaterialFrameData();
u32 count;
Vec4 *vertices, *textureCoords, *normals;
Color* colors;
};
} // namespace Tyra