From 156973714bfa9c5fdb84fae8827e317b6eff2506 Mon Sep 17 00:00:00 2001 From: h4570 Date: Sun, 14 Aug 2022 20:26:41 +0200 Subject: [PATCH] added missing const --- engine/inc/physics/ray.hpp | 2 +- engine/src/physics/ray.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/engine/inc/physics/ray.hpp b/engine/inc/physics/ray.hpp index 85eac67..bbfcbea 100644 --- a/engine/inc/physics/ray.hpp +++ b/engine/inc/physics/ray.hpp @@ -49,7 +49,7 @@ class Ray { * @return Vec4 point of intersection */ bool intersectBox(const Vec4& minCorner, const Vec4& maxCorner, - float& distance) const; + const float& distance) const; /** Returns inverse direction */ Vec4 invDir() const; diff --git a/engine/src/physics/ray.cpp b/engine/src/physics/ray.cpp index d91d9f2..9cc7ab2 100644 --- a/engine/src/physics/ray.cpp +++ b/engine/src/physics/ray.cpp @@ -32,7 +32,7 @@ float Ray::distanceToPoint(const Vec4& point) const { } bool Ray::intersectBox(const Vec4& minCorner, const Vec4& maxCorner, - float& distance) const { + const float& distance) const { auto inv = invDir(); inv.normalize();