moved floors audio logic from audio class
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@@ -133,7 +133,6 @@ void Audio::loadSong(char *t_filename)
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else
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{
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fseek(wav, 0x30, SEEK_SET);
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played = 0;
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songLoaded = 1;
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PRINT_LOG("Song loaded!");
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}
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@@ -216,15 +215,14 @@ void Audio::work()
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isTrackDone = true;
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return;
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}
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played++;
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if ((played + 20) % 41 == 0 && addedListeners)
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for (u32 i = 0; i < addedListeners; i++)
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listeners[i]->onAudioTick();
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for (u32 i = 0; i < addedListeners; i++)
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listeners[i]->onAudioTick();
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}
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else
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{
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PRINT_LOG("Song " SONG_NAME " finished. Running again...");
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played = 0;
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for (u32 i = 0; i < addedListeners; i++)
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listeners[i]->onAudioFinish();
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fseek(wav, 0x30, SEEK_SET);
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isTrackDone = false;
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}
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