moved floors audio logic from audio class

This commit is contained in:
Sandro Sobczyński
2020-11-04 22:33:16 +01:00
parent efe34c677d
commit 1757ef67dc
7 changed files with 35 additions and 15 deletions
+4 -1
View File
@@ -20,7 +20,7 @@
#include "objects/player.hpp"
#include "./camera.hpp"
class Floors : public Game
class Floors : public Game, AudioListener
{
public:
@@ -29,10 +29,13 @@ public:
void onInit();
void onUpdate();
void onAudioTick();
void onAudioFinish();
Engine *engine;
private:
u32 audioTicks;
TextureRepository *texRepo;
LightManager lightManager;
FloorManager floorManager;