increased floors count, added gaps
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@@ -77,7 +77,7 @@ void FloorManager::calcSpiral(int X, int Y)
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void FloorManager::initFloors()
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{
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PRINT_LOG("Initializing floors");
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floors[0].mesh.loadObj("floor/", "floor", 2.0F, false);
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floors[0].mesh.loadObj("floor/", "floor", 3.0F, false);
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floors[0].mesh.shouldBeFrustumCulled = true;
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floors[0].mesh.shouldBeLighted = true;
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for (u8 i = 1; i < floorAmount; i++)
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@@ -26,7 +26,7 @@ class FloorManager
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public:
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FloorManager(int t_floorAmount);
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~FloorManager();
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Floor floors[64]; // Temp change it also in floors.cpp
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Floor floors[144]; // Temp change it also in floors.cpp
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u32 floorAmount;
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void update(Player &t_player);
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void onAudioTick();
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