increased floors count, added gaps
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@@ -26,7 +26,7 @@ class FloorManager
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public:
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FloorManager(int t_floorAmount);
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~FloorManager();
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Floor floors[64]; // Temp change it also in floors.cpp
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Floor floors[144]; // Temp change it also in floors.cpp
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u32 floorAmount;
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void update(Player &t_player);
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void onAudioTick();
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