increased floors count, added gaps
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@@ -45,8 +45,8 @@ void Floor::init(const Mesh &mother, const Point &spiral, const u8 &initOffset)
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this->mesh.shouldBeLighted = true;
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this->mesh.shouldBeFrustumCulled = true;
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this->animDirection = 0;
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this->mesh.position.x = spiral.x * 40.0F;
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this->mesh.position.z = spiral.y * 40.0F;
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this->mesh.position.x = spiral.x * 80.0F;
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this->mesh.position.z = spiral.y * 80.0F;
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}
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/** Check and update animation direction and position
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