increased floors count, added gaps

This commit is contained in:
Sandro Sobczyński
2020-11-04 22:47:03 +01:00
parent bfd75003a4
commit 1868b714bc
5 changed files with 10 additions and 5 deletions
+2 -2
View File
@@ -45,8 +45,8 @@ void Floor::init(const Mesh &mother, const Point &spiral, const u8 &initOffset)
this->mesh.shouldBeLighted = true;
this->mesh.shouldBeFrustumCulled = true;
this->animDirection = 0;
this->mesh.position.x = spiral.x * 40.0F;
this->mesh.position.z = spiral.y * 40.0F;
this->mesh.position.x = spiral.x * 80.0F;
this->mesh.position.z = spiral.y * 80.0F;
}
/** Check and update animation direction and position