added skybox and multitexture feature in .obj

This commit is contained in:
Sandro Sobczyński
2020-10-28 16:19:24 +01:00
parent bde819903b
commit 18e00f8e17
9 changed files with 142 additions and 87 deletions
+13 -6
View File
@@ -15,28 +15,35 @@
#include <math3d.h>
#include "math/vector3.hpp"
struct ObjMaterial
{
char *materialName;
u32 facesCount;
u32 *verticeFaces, *coordinateFaces, *normalFaces;
};
/** Class which have common types for all 3D objects */
class ObjModel
{
public:
u32 verticesCount, coordinatesCount, normalsCount, facesCount;
u32 verticesCount, coordinatesCount, normalsCount, materialsCount;
Vector3 *vertices __attribute__((aligned(16))),
*coordinates __attribute__((aligned(16))),
*normals __attribute__((aligned(16)));
u32 *verticeFaces, *coordinateFaces, *normalFaces;
/** File name without extension */
char *filename;
ObjMaterial *materials;
ObjModel(char *t_objFile);
~ObjModel();
u32 getDrawData(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled);
void allocateMemory();
u32 getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled);
u32 getFacesCount();
u8 isMemoryAllocated;
private:
void fillNextFace(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, u32 t_getI, u32 t_setI);
u8 isMemoryAllocated;
void fillNextFace(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, u32 t_materialI, u32 t_getI, u32 t_setI);
};
#endif