added skybox and multitexture feature in .obj

This commit is contained in:
Sandro Sobczyński
2020-10-28 16:19:24 +01:00
parent bde819903b
commit 18e00f8e17
9 changed files with 142 additions and 87 deletions
+15 -9
View File
@@ -87,7 +87,7 @@ void Mesh::loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float
loader.load(obj, objPath, t_scale);
delete[] objPath;
position = t_initPos;
setVerticesReference(obj->facesCount, obj->vertices);
setVerticesReference(obj->getFacesCount(), obj->vertices);
setDefaultColor();
isObjLoaded = true;
loadTextures(t_subfolder, ".bmp");
@@ -100,7 +100,7 @@ void Mesh::setObj(Vector3 &t_initPos, ObjModel *t_objModel, MeshSpec *t_spec)
spec = t_spec;
isSpecInitialized = true;
obj = t_objModel;
setVerticesReference(obj->facesCount, obj->vertices);
setVerticesReference(obj->getFacesCount(), obj->vertices);
setDefaultColor();
isObjLoaded = true;
}
@@ -134,7 +134,7 @@ u32 Mesh::getVertexCount()
if (isMd2Loaded)
return md2->trianglesCount * 3;
else if (isObjLoaded)
return obj->facesCount;
return obj->getFacesCount();
else if (isDffLoaded)
return dff->clump.geometryList.geometries[0].data.dataHeader.triangleCount * 3;
else
@@ -157,13 +157,19 @@ void Mesh::setDefaultWrapSettings(texwrap_t &t_wrapSettings)
void Mesh::loadTextures(char *t_subfolder, char *t_extension)
{
BmpLoader bmpLoader = BmpLoader();
if (isMd2Loaded || isObjLoaded)
if (isObjLoaded)
{
spec->textures = new Texture[obj->materialsCount];
for (u8 i = 0; i < obj->materialsCount; i++)
{
bmpLoader.load(spec->textures[i], t_subfolder, obj->materials[i].materialName, t_extension);
setDefaultWrapSettings(spec->textures[i].wrapSettings);
}
}
else if (isMd2Loaded)
{
spec->textures = new Texture[1];
if (isMd2Loaded)
bmpLoader.load(spec->textures[0], t_subfolder, md2->filename, t_extension);
if (isObjLoaded)
bmpLoader.load(spec->textures[0], t_subfolder, obj->filename, t_extension);
bmpLoader.load(spec->textures[0], t_subfolder, md2->filename, t_extension);
setDefaultWrapSettings(spec->textures[0].wrapSettings);
}
else if (isDffLoaded)
@@ -186,7 +192,7 @@ u32 Mesh::getDrawData(u32 splitIndex, VECTOR *t_vertices, VECTOR *t_normals, VEC
if (isMd2Loaded)
return md2->getCurrentFrameData(t_vertices, t_normals, t_coordinates, t_colors, t_cameraPos, scale, shouldBeBackfaceCulled);
else if (isObjLoaded)
return obj->getDrawData(t_vertices, t_normals, t_coordinates, t_colors, t_cameraPos, scale, shouldBeBackfaceCulled);
return obj->getDrawData(splitIndex, t_vertices, t_normals, t_coordinates, t_colors, t_cameraPos, scale, shouldBeBackfaceCulled);
else if (isDffLoaded)
return dff->getDrawData(splitIndex, t_vertices, t_normals, t_coordinates, t_colors, t_cameraPos, scale, shouldBeBackfaceCulled);
PRINT_ERR("Can't get draw data, because no 3D model was loaded!");
+33 -39
View File
@@ -29,10 +29,14 @@ ObjModel::~ObjModel()
delete[] vertices;
delete[] coordinates;
delete[] normals;
delete[] verticeFaces;
delete[] coordinateFaces;
delete[] normalFaces;
for (u16 i = 0; i < materialsCount; i++)
{
delete[] materials[i].verticeFaces;
delete[] materials[i].coordinateFaces;
delete[] materials[i].normalFaces;
delete[] materials[i].materialName;
}
delete[] materials;
}
}
@@ -40,55 +44,45 @@ ObjModel::~ObjModel()
// Methods
// ----
u32 ObjModel::getDrawData(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled)
u32 ObjModel::getFacesCount()
{
u32 result = 0;
for (u16 i = 0; i < materialsCount; i++)
result += materials[i].facesCount;
return result;
}
u32 ObjModel::getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled)
{
u32 addedFaces = 0;
for (u32 i = 0; i < facesCount; i += 3)
for (u32 j = 0; j < materials[t_materialIndex].facesCount; j += 3)
if (!t_shouldBeBackfaceCulled || Vector3::shouldBeBackfaceCulled(
&t_cameraPos,
&vertices[verticeFaces[i]],
&vertices[verticeFaces[i + 1]],
&vertices[verticeFaces[i + 2]]) == 0)
&vertices[materials[t_materialIndex].verticeFaces[j]],
&vertices[materials[t_materialIndex].verticeFaces[j + 1]],
&vertices[materials[t_materialIndex].verticeFaces[j + 2]]) == 0)
{
fillNextFace(o_vertices, o_normals, o_coordinates, o_colors, i, addedFaces++);
fillNextFace(o_vertices, o_normals, o_coordinates, o_colors, i + 1, addedFaces++);
fillNextFace(o_vertices, o_normals, o_coordinates, o_colors, i + 2, addedFaces++);
fillNextFace(o_vertices, o_normals, o_coordinates, o_colors, t_materialIndex, j, addedFaces++);
fillNextFace(o_vertices, o_normals, o_coordinates, o_colors, t_materialIndex, j + 1, addedFaces++);
fillNextFace(o_vertices, o_normals, o_coordinates, o_colors, t_materialIndex, j + 2, addedFaces++);
}
return addedFaces;
}
/** Allocate memory for vertices,coords etc.
* Called by ObjLoader
*/
void ObjModel::allocateMemory()
void ObjModel::fillNextFace(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, u32 t_materialI, u32 t_getI, u32 t_setI)
{
PRINT_LOG("Allocating 3D object specification memory");
vertices = new Vector3[verticesCount];
coordinates = new Vector3[coordinatesCount];
normals = new Vector3[normalsCount];
verticeFaces = new u32[facesCount];
coordinateFaces = new u32[facesCount];
normalFaces = new u32[facesCount];
isMemoryAllocated = true;
PRINT_LOG("3D object specification memory allocated!");
}
void ObjModel::fillNextFace(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, u32 t_getI, u32 t_setI)
{
o_vertices[t_setI][0] = vertices[verticeFaces[t_getI]].x;
o_vertices[t_setI][1] = vertices[verticeFaces[t_getI]].y;
o_vertices[t_setI][2] = vertices[verticeFaces[t_getI]].z;
o_vertices[t_setI][0] = vertices[materials[t_materialI].verticeFaces[t_getI]].x;
o_vertices[t_setI][1] = vertices[materials[t_materialI].verticeFaces[t_getI]].y;
o_vertices[t_setI][2] = vertices[materials[t_materialI].verticeFaces[t_getI]].z;
o_vertices[t_setI][3] = 1.0F;
o_normals[t_setI][0] = normals[normalFaces[t_getI]].x;
o_normals[t_setI][1] = normals[normalFaces[t_getI]].y;
o_normals[t_setI][2] = normals[normalFaces[t_getI]].z;
o_normals[t_setI][0] = normals[materials[t_materialI].normalFaces[t_getI]].x;
o_normals[t_setI][1] = normals[materials[t_materialI].normalFaces[t_getI]].y;
o_normals[t_setI][2] = normals[materials[t_materialI].normalFaces[t_getI]].z;
o_normals[t_setI][3] = 1.0F;
o_coordinates[t_setI][0] = coordinates[coordinateFaces[t_getI]].x;
o_coordinates[t_setI][1] = coordinates[coordinateFaces[t_getI]].y;
o_coordinates[t_setI][0] = coordinates[materials[t_materialI].coordinateFaces[t_getI]].x;
o_coordinates[t_setI][1] = coordinates[materials[t_materialI].coordinateFaces[t_getI]].y;
o_coordinates[t_setI][2] = 1.0F;
o_coordinates[t_setI][3] = 1.0F;