added skybox and multitexture feature in .obj
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@@ -88,8 +88,8 @@ void Ari::onInit()
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islandAddons->shouldBeFrustumCulled = false;
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skybox = new Mesh();
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Vector3 skyboxPos = Vector3(0.0F, 0.0F, 0.0F);
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skybox->loadObj("skybox/", "skybox.obj", skyboxPos, 100.0F);
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Vector3 skyboxPos = Vector3(0.0F, 10.0F, 0.0F);
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skybox->loadObj("skybox/", "skybox.obj", skyboxPos, 80.0F);
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skybox->shouldBeFrustumCulled = true;
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waterFloors = new Mesh *[WATER_TILES_COUNT];
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@@ -114,8 +114,6 @@ void Ari::onInit()
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}
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}
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u32 currentTexI = 0;
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void Ari::initBulb()
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{
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bulb.intensity = 15;
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@@ -130,7 +128,7 @@ void Ari::onUpdate()
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engine.renderer->draw(skybox);
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engine.renderer->draw(island);
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engine.renderer->draw(islandAddons);
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engine.renderer->draw(&player->mesh);
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// engine.renderer->draw(&player->mesh);
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for (u8 i = 0; i < WATER_TILES_COUNT; i++)
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engine.renderer->draw(waterFloors[i]); // TODO
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}
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