commented out drawByPath3() (obsolete)

This commit is contained in:
h4570
2020-12-28 14:23:51 +01:00
parent 6e09741d19
commit 1b6e1e94ee
2 changed files with 67 additions and 63 deletions
+29 -29
View File
@@ -64,39 +64,39 @@ public:
/** 2D draw. */
void draw(Sprite &t_sprite);
/// --- Draw: PATH3
/// --- OBSOLETE
/**
* WARNING: THIS FUNC CAUSE VISUAL ARTIFACTS!
* Draw many meshes with lighting information.
* Slowest way of rendering (PATH 3, using EE and GIF).
* NOTICE: Animation supported, lighting supported
*/
void drawByPath3(Mesh *t_meshes, u16 t_amount, LightBulb *t_bulbs, u16 t_bulbsCount);
// /**
// * WARNING: THIS FUNC CAUSE VISUAL ARTIFACTS!
// * Draw many meshes with lighting information.
// * Slowest way of rendering (PATH 3, using EE and GIF).
// * NOTICE: Animation supported, lighting supported
// */
// void drawByPath3(Mesh *t_meshes, u16 t_amount, LightBulb *t_bulbs, u16 t_bulbsCount);
/**
* WARNING: THIS FUNC CAUSE VISUAL ARTIFACTS!
* Draw mesh with lighting information.
* Slowest way of rendering (PATH 3, using EE and GIF).
* NOTICE: Animation supported, lighting supported
*/
void drawByPath3(Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount);
// /**
// * WARNING: THIS FUNC CAUSE VISUAL ARTIFACTS!
// * Draw mesh with lighting information.
// * Slowest way of rendering (PATH 3, using EE and GIF).
// * NOTICE: Animation supported, lighting supported
// */
// void drawByPath3(Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount);
/**
* WARNING: THIS FUNC CAUSE VISUAL ARTIFACTS!
* Draw many meshes without lighting information.
* Slowest way of rendering (PATH 3, using EE and GIF).
* NOTICE: Animation supported, lighting supported
*/
void drawByPath3(Mesh *t_meshes, u16 t_amount);
// /**
// * WARNING: THIS FUNC CAUSE VISUAL ARTIFACTS!
// * Draw many meshes without lighting information.
// * Slowest way of rendering (PATH 3, using EE and GIF).
// * NOTICE: Animation supported, lighting supported
// */
// void drawByPath3(Mesh *t_meshes, u16 t_amount);
/**
* WARNING: THIS FUNC CAUSE VISUAL ARTIFACTS!
* Draw mesh without lighting information.
* Slowest way of rendering (PATH 3, using EE and GIF).
* NOTICE: Animation supported, lighting supported
*/
void drawByPath3(Mesh &t_mesh);
// /**
// * WARNING: THIS FUNC CAUSE VISUAL ARTIFACTS!
// * Draw mesh without lighting information.
// * Slowest way of rendering (PATH 3, using EE and GIF).
// * NOTICE: Animation supported, lighting supported
// */
// void drawByPath3(Mesh &t_mesh);
/// --- Draw: PATH1