commented out drawByPath3() (obsolete)
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@@ -64,39 +64,39 @@ public:
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/** 2D draw. */
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void draw(Sprite &t_sprite);
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/// --- Draw: PATH3
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/// --- OBSOLETE
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/**
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* WARNING: THIS FUNC CAUSE VISUAL ARTIFACTS!
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* Draw many meshes with lighting information.
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* Slowest way of rendering (PATH 3, using EE and GIF).
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* NOTICE: Animation supported, lighting supported
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*/
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void drawByPath3(Mesh *t_meshes, u16 t_amount, LightBulb *t_bulbs, u16 t_bulbsCount);
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// /**
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// * WARNING: THIS FUNC CAUSE VISUAL ARTIFACTS!
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// * Draw many meshes with lighting information.
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// * Slowest way of rendering (PATH 3, using EE and GIF).
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// * NOTICE: Animation supported, lighting supported
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// */
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// void drawByPath3(Mesh *t_meshes, u16 t_amount, LightBulb *t_bulbs, u16 t_bulbsCount);
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/**
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* WARNING: THIS FUNC CAUSE VISUAL ARTIFACTS!
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* Draw mesh with lighting information.
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* Slowest way of rendering (PATH 3, using EE and GIF).
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* NOTICE: Animation supported, lighting supported
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*/
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void drawByPath3(Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount);
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// /**
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// * WARNING: THIS FUNC CAUSE VISUAL ARTIFACTS!
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// * Draw mesh with lighting information.
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// * Slowest way of rendering (PATH 3, using EE and GIF).
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// * NOTICE: Animation supported, lighting supported
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// */
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// void drawByPath3(Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount);
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/**
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* WARNING: THIS FUNC CAUSE VISUAL ARTIFACTS!
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* Draw many meshes without lighting information.
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* Slowest way of rendering (PATH 3, using EE and GIF).
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* NOTICE: Animation supported, lighting supported
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*/
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void drawByPath3(Mesh *t_meshes, u16 t_amount);
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// /**
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// * WARNING: THIS FUNC CAUSE VISUAL ARTIFACTS!
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// * Draw many meshes without lighting information.
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// * Slowest way of rendering (PATH 3, using EE and GIF).
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// * NOTICE: Animation supported, lighting supported
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// */
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// void drawByPath3(Mesh *t_meshes, u16 t_amount);
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/**
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* WARNING: THIS FUNC CAUSE VISUAL ARTIFACTS!
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* Draw mesh without lighting information.
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* Slowest way of rendering (PATH 3, using EE and GIF).
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* NOTICE: Animation supported, lighting supported
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*/
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void drawByPath3(Mesh &t_mesh);
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// /**
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// * WARNING: THIS FUNC CAUSE VISUAL ARTIFACTS!
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// * Draw mesh without lighting information.
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// * Slowest way of rendering (PATH 3, using EE and GIF).
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// * NOTICE: Animation supported, lighting supported
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// */
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// void drawByPath3(Mesh &t_mesh);
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/// --- Draw: PATH1
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