merge: merge changes from upstream master
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@@ -13,6 +13,7 @@
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#include "debug/debug.hpp"
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#include "renderer/core/2d/sprite/sprite.hpp"
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#include "renderer/core/texture/renderer_core_texture_buffers.hpp"
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#include "renderer/3d/pipeline/shared/pipeline_texture_mapping_type.hpp"
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#include "renderer/core/texture/models/texture.hpp"
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#include "renderer/renderer_settings.hpp"
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#include <packet2_utils.h>
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@@ -30,6 +31,9 @@ class RendererCore2D {
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void render(const Sprite& sprite,
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const RendererCoreTextureBuffers& texBuffers, Texture* texture);
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void setTextureMappingType(
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const PipelineTextureMappingType textureMappingType);
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private:
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void setPrim();
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void setLod();
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@@ -24,7 +24,7 @@ class Sprite {
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~Sprite();
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u32 id;
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Vec2 position, size;
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Vec2 position, size, offset;
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float scale;
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Color color;
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SpriteMode mode;
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