fix: accelerated audio

This commit is contained in:
Wellinator
2023-07-24 14:43:21 -03:00
parent 17d2d93d45
commit 200a68e219
+1
View File
@@ -148,6 +148,7 @@ void AudioSong::work() {
if (chunkReadStatus > 0) {
WaitSema(fillbufferSema); // wait until previous chunk wasn't finished
audsrv_wait_audio(chunkReadStatus);
audsrv_play_audio(chunk, chunkReadStatus);
for (u32 i = 0; i < getListenersCount(); i++)
songListeners[i]->listener->onAudioTick();