removed dff model

This commit is contained in:
Sandro Sobczyński
2020-11-01 14:17:52 +01:00
parent ef7bd425db
commit 200fa3e4d5
14 changed files with 163 additions and 201 deletions
+3 -2
View File
@@ -11,7 +11,7 @@
#ifndef _TYRA_DFF_LOADER_
#define _TYRA_DFF_LOADER_
#include "../models/dff_model.hpp"
#include "../models/mesh_frame.hpp"
#include "./dff_structure.hpp"
/** Class responsible for loading&parsing .obj 3D files */
@@ -22,7 +22,7 @@ public:
DffLoader();
~DffLoader();
void load(RwClump &o_clump, char *t_fileName, float t_scale);
void load(MeshFrame *o_result, char *t_fileName, float t_scale, u8 t_invertT);
void serialize(RwClump &t_clump, u8 *t_data, float t_scale);
static u8 readByteFromArrayLE(u8 *t_buffer, u32 &t_ptrPos);
@@ -35,6 +35,7 @@ public:
void readSectionHeader(RwSectionHeader &t_sh, u8 *t_buffer, u32 &t_ptrPos);
private:
void convert(MeshFrame *frames, RwClump &t_clump, u8 t_invertT);
// ---
void readFrameListData(RwFrameListData &t_frd, u8 *t_buffer, u32 &t_ptrPos);
void readClumpData(RwClumpData &t_cd, u8 *t_buffer, u32 &t_ptrPos);
+1 -1
View File
@@ -22,7 +22,7 @@ public:
ObjLoader();
~ObjLoader();
void load(MeshFrame *o_result, char *t_fileName, float t_scale, u8 invertT);
void load(MeshFrame *o_result, char *t_fileName, float t_scale, u8 t_invertT);
private:
void allocateObjMemory(FILE *t_file, MeshFrame *t_result);
-35
View File
@@ -1,35 +0,0 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#ifndef _TYRA_DFF_MODEL_
#define _TYRA_DFF_MODEL_
#include <tamtypes.h>
#include <math3d.h>
#include "../loaders/dff_structure.hpp"
#include "./math/vector3.hpp"
/** Class which have common types for all 3D objects */
class DffModel
{
public:
DffModel();
~DffModel();
u32 getDrawData(u32 splitIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled);
RwClump clump;
private:
void fillNextFace(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, u8 geometry, u32 t_getI, u32 t_setI);
u8 isMemoryAllocated;
};
#endif
+2 -2
View File
@@ -26,12 +26,12 @@ public:
float xy[2] __attribute__((__aligned__(16)));
};
Point(float t_x, float t_y);
Point(const float &t_x, const float &t_y);
Point(const Point &v);
Point();
~Point();
void set(float t_x, float t_y);
void set(const float &t_x, const float &t_y);
void set(const Point &v);
void print();
};
+3 -5
View File
@@ -13,7 +13,6 @@
#include "math/vector3.hpp"
#include "math/plane.hpp"
#include "dff_model.hpp"
#include "md2_model.hpp"
#include "./mesh_texture.hpp"
#include "./mesh_frame.hpp"
@@ -31,17 +30,16 @@ public:
u8 shouldBeLighted, shouldBeBackfaceCulled, shouldBeFrustumCulled;
MD2Model *md2;
DffModel *dff;
float scale;
color_t color;
Mesh();
~Mesh();
void loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float t_scale, u16 t_framesCount);
void loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float t_scale, u16 t_framesCount, u8 t_invertT);
// void setObj(Vector3 &t_initPos); // TODO
void loadDff(char *t_subfolder, char *t_dffFile, Vector3 &t_initPos, float t_scale);
void setDff(Vector3 &t_initPos, DffModel *t_dffModel);
// void setDff(Vector3 &t_initPos, DffModel *t_dffModel);
void loadMD2(char *t_subfolder, char *t_md2File, Vector3 &t_initPos, float t_scale);
void getMinMax(Vector3 *t_min, Vector3 *t_max);
void playAnimation(u32 t_startFrame, u32 t_endFrame);
@@ -50,7 +48,7 @@ public:
u32 getDrawData(u32 splitIndex, VECTOR *t_vertices, VECTOR *t_normals, VECTOR *t_coordinates, Vector3 &t_cameraPos);
u8 isInFrustum(Plane *t_frustumPlanes);
u8 isMd2Loaded, isObjLoaded, isDffLoaded, isSpecInitialized;
u8 isMd2Loaded, isObjLoaded, isSpecInitialized;
clutbuffer_t clut;
lod_t lod;
u32 id;
-1
View File
@@ -36,7 +36,6 @@ void BmpLoader::load(MeshTexture &o_texture, char *t_subfolder, char *t_name, ch
char *t_path_part = String::createConcatenated(t_subfolder, t_name);
char *t_path = String::createConcatenated(t_path_part, t_extension);
delete[] t_path_part;
FILE *file = fopen(t_path, "rb");
if (file == NULL)
+56 -2
View File
@@ -34,7 +34,7 @@ DffLoader::~DffLoader() {}
// Methods
// ----
void DffLoader::load(RwClump &o_clump, char *t_filename, float t_scale)
void DffLoader::load(MeshFrame *o_result, char *t_filename, float t_scale, u8 t_invertT)
{
PRINT_LOG("Loading dff file");
FILE *file = fopen(t_filename, "rb");
@@ -46,11 +46,65 @@ void DffLoader::load(RwClump &o_clump, char *t_filename, float t_scale)
rewind(file);
fread(data, sizeof(u8), fileSize, file);
fclose(file);
serialize(o_clump, data, t_scale);
RwClump *clump = new RwClump();
serialize(*clump, data, t_scale);
delete[] data;
// delete[] clump; // TODO
convert(o_result, *clump, t_invertT);
PRINT_LOG("Dff file loaded!");
}
void DffLoader::convert(MeshFrame *frames, RwClump &t_clump, u8 t_invertT)
{
#define GEOMETRY t_clump.geometryList.geometries[0]
MeshFrame *frame = &frames[0];
u32 vertNormalStCount = GEOMETRY.data.dataHeader.vertexCount;
frame->allocateVertices(vertNormalStCount);
frame->allocateNormals(vertNormalStCount);
frame->allocateSTs(vertNormalStCount);
Vector3 tempVec = Vector3();
Point tempPoint = Point();
for (u32 i = 0; i < vertNormalStCount; i++)
{
tempVec.set(
GEOMETRY.data.vertexInformation[i].x,
GEOMETRY.data.vertexInformation[i].y,
GEOMETRY.data.vertexInformation[i].z);
frame->setVertex(i, tempVec);
tempVec.set(
GEOMETRY.data.normalInformation[i].x,
GEOMETRY.data.normalInformation[i].y,
GEOMETRY.data.normalInformation[i].z);
frame->setNormal(i, tempVec);
tempPoint.set(
GEOMETRY.data.textureMappingInformation[i].u,
GEOMETRY.data.textureMappingInformation[i].v);
if (t_invertT)
tempPoint.y = 1.0F - tempPoint.y;
frame->setST(i, tempPoint);
}
#define CURR_SPLIT GEOMETRY.extension.materialSplit.splitInformation[i]
u32 materialsCount = GEOMETRY.extension.materialSplit.header.splitCount;
frame->allocateMaterials(materialsCount);
for (u32 i = 0; i < materialsCount; i++)
{
u32 facesCount = CURR_SPLIT.faceIndex;
u32 materialIndex = CURR_SPLIT.materialIndex;
frame->getMaterial(i).allocateFaces(facesCount);
char **materialName = &GEOMETRY.materialList.materials[materialIndex].textures[0].textureName.text;
frame->getMaterial(i).setName(*materialName);
for (u32 j = 0; j < facesCount; j++)
{
frame->getMaterial(i).setVertexFace(j, CURR_SPLIT.vertexInformation[j].vertex1);
frame->getMaterial(i).setNormalFace(j, CURR_SPLIT.vertexInformation[j].vertex1);
frame->getMaterial(i).setSTFace(j, CURR_SPLIT.vertexInformation[j].vertex1);
}
}
}
void DffLoader::serialize(RwClump &t_clump, u8 *t_data, float t_scale)
{
u32 ptrPos = 0;
+2 -2
View File
@@ -30,7 +30,7 @@ ObjLoader::~ObjLoader() {}
* Notice: At this moment textures names are MATERIAL names from .obj file!
* Notice 2: Faces MUST be triangulated (check out blender export settings).
*/
void ObjLoader::load(MeshFrame *o_result, char *t_filename, float t_scale, u8 invertT)
void ObjLoader::load(MeshFrame *o_result, char *t_filename, float t_scale, u8 t_invertT)
{
FILE *file = fopen(t_filename, "rb");
if (file == NULL)
@@ -55,7 +55,7 @@ void ObjLoader::load(MeshFrame *o_result, char *t_filename, float t_scale, u8 in
{
Point point = Point();
fscanf(file, "%f %f\n", &point.x, &point.y);
if (invertT)
if (t_invertT)
point.y = 1.0F - point.y;
o_result->setST(cordsI++, point);
}
-54
View File
@@ -1,54 +0,0 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "../include/models/dff_model.hpp"
#include "../include/utils/debug.hpp"
// ----
// Constructors/Destructors
// ----
DffModel::DffModel() {}
DffModel::~DffModel() {}
// ----
// Methods
// ----
u32 DffModel::getDrawData(u32 splitIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled)
{
u32 result = 0;
for (u32 i = 0; i < clump.geometryList.geometries[0].extension.materialSplit.splitInformation[splitIndex].faceIndex; i++)
fillNextFace(o_vertices, o_normals, o_coordinates, 0,
clump.geometryList.geometries[0].extension.materialSplit.splitInformation[splitIndex].vertexInformation[i].vertex1,
result++);
return result;
}
void DffModel::fillNextFace(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, u8 geometry, u32 t_getI, u32 t_setI)
{
o_vertices[t_setI][0] = clump.geometryList.geometries[geometry].data.vertexInformation[t_getI].x;
o_vertices[t_setI][1] = clump.geometryList.geometries[geometry].data.vertexInformation[t_getI].y;
o_vertices[t_setI][2] = clump.geometryList.geometries[geometry].data.vertexInformation[t_getI].z;
o_vertices[t_setI][3] = 1.0F;
o_normals[t_setI][0] = clump.geometryList.geometries[geometry].data.normalInformation[t_getI].x;
o_normals[t_setI][1] = clump.geometryList.geometries[geometry].data.normalInformation[t_getI].y;
o_normals[t_setI][2] = clump.geometryList.geometries[geometry].data.normalInformation[t_getI].z;
o_normals[t_setI][3] = 1.0F;
o_coordinates[t_setI][0] = clump.geometryList.geometries[geometry].data.textureMappingInformation[t_getI].u;
o_coordinates[t_setI][1] = 1.0F - clump.geometryList.geometries[geometry].data.textureMappingInformation[t_getI].v;
o_coordinates[t_setI][2] = 1.0F;
o_coordinates[t_setI][3] = 1.0F;
}
+4 -4
View File
@@ -17,7 +17,7 @@
// ----
/** Create by specifying values */
Point::Point(float t_x, float t_y)
Point::Point(const float &t_x, const float &t_y)
{
x = t_x;
y = t_y;
@@ -43,10 +43,10 @@ Point::~Point() {}
// Methods
// ----
void Point::set(float t_x, float t_y)
void Point::set(const float &t_x, const float &t_y)
{
x = x;
y = y;
x = t_x;
y = t_y;
}
void Point::set(const Point &v)
+59 -59
View File
@@ -30,7 +30,6 @@ Mesh::Mesh()
shouldBeLighted = false;
isMd2Loaded = false;
isObjLoaded = false;
isDffLoaded = false;
isSpecInitialized = false;
id = rand() % 1000000;
scale = 1.0F;
@@ -49,8 +48,6 @@ Mesh::~Mesh()
// TODO
if (isMd2Loaded)
delete md2;
if (isDffLoaded)
delete dff;
}
// ----
@@ -89,9 +86,7 @@ u32 Mesh::getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals
for (u32 matI = 0; matI < MATERIAL.getFacesCount(); matI += 3)
{
for (u32 vertI = 0; vertI < 3; vertI++)
if (animState.startFrame == animState.endFrame)
calc3Vectors[vertI].set(CURR_VERT * t_scale);
else
if (animState.startFrame != animState.endFrame)
calc3Vectors[vertI].setByLerp(CURR_VERT, NEXT_VERT, animState.interpolation, t_scale);
if (!t_shouldBeBackfaceCulled ||
@@ -99,9 +94,19 @@ u32 Mesh::getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals
for (u32 vertI = 0; vertI < 3; vertI++)
{
o_vertices[addedFaces][0] = calc3Vectors[vertI].x;
o_vertices[addedFaces][1] = calc3Vectors[vertI].y;
o_vertices[addedFaces][2] = calc3Vectors[vertI].z;
if (animState.startFrame == animState.endFrame)
{
o_vertices[addedFaces][0] = CURR_FRAME.getVertex(MATERIAL.getVertexFace(matI + vertI)).x;
o_vertices[addedFaces][1] = CURR_FRAME.getVertex(MATERIAL.getVertexFace(matI + vertI)).y;
o_vertices[addedFaces][2] = CURR_FRAME.getVertex(MATERIAL.getVertexFace(matI + vertI)).z;
}
else
{
o_vertices[addedFaces][0] = calc3Vectors[vertI].x;
o_vertices[addedFaces][1] = calc3Vectors[vertI].y;
o_vertices[addedFaces][2] = calc3Vectors[vertI].z;
}
o_vertices[addedFaces][3] = 1.0F;
o_normals[addedFaces][0] = CURR_FRAME.getNormal(MATERIAL.getNormalFace(matI + vertI)).x;
@@ -122,58 +127,67 @@ void Mesh::loadDff(char *t_subfolder, char *t_dffFile, Vector3 &t_initPos, float
{
createSpecIfNotCreated();
DffLoader loader = DffLoader();
dff = new DffModel();
char *dffPath = String::createConcatenated(t_subfolder, t_dffFile);
loader.load(dff->clump, dffPath, t_scale);
framesCount = 1;
frames = new MeshFrame[1];
loader.load(frames, dffPath, t_scale, true);
delete[] dffPath;
position = t_initPos;
setVerticesReference(
dff->clump.geometryList.geometries[0].data.dataHeader.vertexCount,
dff->clump.geometryList.geometries[0].data.vertexInformation);
setVerticesReference(getFacesCount(), frames[0].getVertices());
setDefaultColor();
isDffLoaded = true;
loadTextures(t_subfolder, ".bmp");
isObjLoaded = true;
// position = t_initPos;
// setVerticesReference(
// dff->clump.geometryList.geometries[0].data.dataHeader.vertexCount,
// dff->clump.geometryList.geometries[0].data.vertexInformation);
// setDefaultColor();
// isDffLoaded = true;
// loadTextures(t_subfolder, ".bmp");
}
void Mesh::setDff(Vector3 &t_initPos, DffModel *t_dffModel)
{
position = t_initPos;
isSpecInitialized = 1;
dff = t_dffModel;
setVerticesReference(
dff->clump.geometryList.geometries[0].data.dataHeader.vertexCount,
dff->clump.geometryList.geometries[0].data.vertexInformation);
setDefaultColor();
isDffLoaded = true;
}
// void Mesh::setDff(Vector3 &t_initPos, DffModel *t_dffModel)
// {
// position = t_initPos;
// isSpecInitialized = 1;
// dff = t_dffModel;
// setVerticesReference(
// dff->clump.geometryList.geometries[0].data.dataHeader.vertexCount,
// dff->clump.geometryList.geometries[0].data.vertexInformation);
// setDefaultColor();
// isDffLoaded = true;
// }
void Mesh::loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float t_scale, u16 t_framesCount)
void Mesh::loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float t_scale, u16 t_framesCount, u8 t_invertT)
{
createSpecIfNotCreated();
ObjLoader loader = ObjLoader();
framesCount = t_framesCount;
frames = new MeshFrame[framesCount];
char *part1 = String::createConcatenated(t_subfolder, t_objFile); // "folder/object"
char *part2 = String::createConcatenated(part1, "_"); // "folder/object_"
delete[] part1;
for (u16 i = 0; i < framesCount; i++)
if (framesCount == 1)
{
char *part3 = String::createU32ToString(i + 1); // 0 -> "1"
char *part4 = String::createWithLeadingZeros(part3); // "000001"
char *part5 = String::createConcatenated(part2, part4); // "folder/object_000001"
char *finalPath = String::createConcatenated(part5, ".obj"); // "folder/object_000001.obj"
loader.load(&frames[i], finalPath, t_scale, false);
delete[] part3;
delete[] part4;
delete[] part5;
char *finalPath = String::createConcatenated(part1, ".obj"); // "folder/object.obj"
loader.load(&frames[0], finalPath, t_scale, t_invertT);
delete[] finalPath;
}
delete[] part2;
else
{
char *part2 = String::createConcatenated(part1, "_"); // "folder/object_"
for (u16 i = 0; i < framesCount; i++)
{
char *part3 = String::createU32ToString(i + 1); // 0 -> "1"
char *part4 = String::createWithLeadingZeros(part3); // "000001"
char *part5 = String::createConcatenated(part2, part4); // "folder/object_000001"
char *finalPath = String::createConcatenated(part5, ".obj"); // "folder/object_000001.obj"
loader.load(&frames[i], finalPath, t_scale, t_invertT);
delete[] part3;
delete[] part4;
delete[] part5;
delete[] finalPath;
}
delete[] part2;
}
delete[] part1;
position = t_initPos;
setVerticesReference(getFacesCount(), frames[0].getVertices());
@@ -215,8 +229,6 @@ u32 Mesh::getVertexCount()
return md2->trianglesCount * 3;
else if (isObjLoaded)
return getFacesCount();
else if (isDffLoaded)
return dff->clump.geometryList.geometries[0].data.dataHeader.triangleCount * 3;
else
{
PRINT_ERR("Can't get vertex count, because no 3D model was loaded!");
@@ -246,16 +258,6 @@ void Mesh::loadTextures(char *t_subfolder, char *t_extension)
bmpLoader.load(textures[0], t_subfolder, md2->filename, t_extension);
// setDefaultWrapSettings(spec->textures[0].wrapSettings);
}
else if (isDffLoaded)
{
textures = new MeshTexture[dff->clump.geometryList.geometries[0].materialList.data.materialCount];
for (u8 i = 0; i < dff->clump.geometryList.geometries[0].materialList.data.materialCount; i++)
for (u8 j = 0; j < dff->clump.geometryList.geometries[0].materialList.materials[i].data.textureCount; j++)
{
bmpLoader.load(textures[i], t_subfolder, dff->clump.geometryList.geometries[0].materialList.materials[i].textures[j].textureName.text, t_extension);
// setDefaultWrapSettings(spec->textures[i].wrapSettings);
}
}
else
PRINT_ERR("Can't load textures, because no 3D model was loaded!");
}
@@ -267,8 +269,6 @@ u32 Mesh::getDrawData(u32 splitIndex, VECTOR *t_vertices, VECTOR *t_normals, VEC
return md2->getCurrentFrameData(t_vertices, t_normals, t_coordinates, t_cameraPos, scale, shouldBeBackfaceCulled);
else if (isObjLoaded)
return getDrawData(splitIndex, t_vertices, t_normals, t_coordinates, t_cameraPos, scale, shouldBeBackfaceCulled);
else if (isDffLoaded)
return dff->getDrawData(splitIndex, t_vertices, t_normals, t_coordinates, t_cameraPos, scale, shouldBeBackfaceCulled);
PRINT_ERR("Can't get draw data, because no 3D model was loaded!");
return 0;
}
+8 -10
View File
@@ -201,12 +201,14 @@ void Renderer::draw(Mesh **t_meshes, u16 t_amount, LightBulb *t_bulbs, u16 t_bul
draw(t_meshes[i], t_bulbs, t_bulbsCount);
}
u8 once = true;
/** PATH1 Single + lighting */
void Renderer::draw(Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
{
beginFrameIfNeeded();
// TODO VU1 send single list here
if (!t_mesh->isObjLoaded && !t_mesh->isDffLoaded && !t_mesh->isMd2Loaded)
if (!t_mesh->isObjLoaded && !t_mesh->isMd2Loaded)
return;
u32 vertCount = t_mesh->getVertexCount();
VECTOR *vertices = new VECTOR[vertCount];
@@ -214,13 +216,17 @@ void Renderer::draw(Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
VECTOR *coordinates = new VECTOR[vertCount];
if (t_mesh->isObjLoaded)
{
t_mesh->animate();
if (t_mesh->animState.startFrame != t_mesh->animState.endFrame)
t_mesh->animate();
for (u32 i = 0; i < t_mesh->getMaterialsCount(); i++)
{
changeTexture(t_mesh, t_mesh->getMaterial(i).getId());
if (once)
printf("Changing material to:%d\n", t_mesh->getMaterial(i).getId());
vertCount = t_mesh->getDrawData(i, vertices, normals, coordinates, *renderData.cameraPosition);
vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, t_mesh, t_bulbs, t_bulbsCount, &textureBuffer);
}
once = false;
}
else if (t_mesh->isMd2Loaded)
{
@@ -228,14 +234,6 @@ void Renderer::draw(Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
vertCount = t_mesh->getDrawData(0, vertices, normals, coordinates, *renderData.cameraPosition);
vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, t_mesh, t_bulbs, t_bulbsCount, &textureBuffer);
}
else if (t_mesh->isDffLoaded)
for (u32 i = 0; i < t_mesh->dff->clump.geometryList.geometries[0].extension.materialSplit.header.splitCount; i++)
{
const u32 currentTexI = t_mesh->dff->clump.geometryList.geometries[0].extension.materialSplit.splitInformation[i].materialIndex;
changeTexture(t_mesh, currentTexI);
vertCount = t_mesh->getDrawData(i, vertices, normals, coordinates, *renderData.cameraPosition);
vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, t_mesh, t_bulbs, t_bulbsCount, &textureBuffer);
}
delete[] vertices;
delete[] normals;
delete[] coordinates;