removed dff model

This commit is contained in:
Sandro Sobczyński
2020-11-01 14:17:52 +01:00
parent ef7bd425db
commit 200fa3e4d5
14 changed files with 163 additions and 201 deletions
+3 -5
View File
@@ -13,7 +13,6 @@
#include "math/vector3.hpp"
#include "math/plane.hpp"
#include "dff_model.hpp"
#include "md2_model.hpp"
#include "./mesh_texture.hpp"
#include "./mesh_frame.hpp"
@@ -31,17 +30,16 @@ public:
u8 shouldBeLighted, shouldBeBackfaceCulled, shouldBeFrustumCulled;
MD2Model *md2;
DffModel *dff;
float scale;
color_t color;
Mesh();
~Mesh();
void loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float t_scale, u16 t_framesCount);
void loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float t_scale, u16 t_framesCount, u8 t_invertT);
// void setObj(Vector3 &t_initPos); // TODO
void loadDff(char *t_subfolder, char *t_dffFile, Vector3 &t_initPos, float t_scale);
void setDff(Vector3 &t_initPos, DffModel *t_dffModel);
// void setDff(Vector3 &t_initPos, DffModel *t_dffModel);
void loadMD2(char *t_subfolder, char *t_md2File, Vector3 &t_initPos, float t_scale);
void getMinMax(Vector3 *t_min, Vector3 *t_max);
void playAnimation(u32 t_startFrame, u32 t_endFrame);
@@ -50,7 +48,7 @@ public:
u32 getDrawData(u32 splitIndex, VECTOR *t_vertices, VECTOR *t_normals, VECTOR *t_coordinates, Vector3 &t_cameraPos);
u8 isInFrustum(Plane *t_frustumPlanes);
u8 isMd2Loaded, isObjLoaded, isDffLoaded, isSpecInitialized;
u8 isMd2Loaded, isObjLoaded, isSpecInitialized;
clutbuffer_t clut;
lod_t lod;
u32 id;