removed dff model

This commit is contained in:
Sandro Sobczyński
2020-11-01 14:17:52 +01:00
parent ef7bd425db
commit 200fa3e4d5
14 changed files with 163 additions and 201 deletions
-54
View File
@@ -1,54 +0,0 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "../include/models/dff_model.hpp"
#include "../include/utils/debug.hpp"
// ----
// Constructors/Destructors
// ----
DffModel::DffModel() {}
DffModel::~DffModel() {}
// ----
// Methods
// ----
u32 DffModel::getDrawData(u32 splitIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled)
{
u32 result = 0;
for (u32 i = 0; i < clump.geometryList.geometries[0].extension.materialSplit.splitInformation[splitIndex].faceIndex; i++)
fillNextFace(o_vertices, o_normals, o_coordinates, 0,
clump.geometryList.geometries[0].extension.materialSplit.splitInformation[splitIndex].vertexInformation[i].vertex1,
result++);
return result;
}
void DffModel::fillNextFace(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, u8 geometry, u32 t_getI, u32 t_setI)
{
o_vertices[t_setI][0] = clump.geometryList.geometries[geometry].data.vertexInformation[t_getI].x;
o_vertices[t_setI][1] = clump.geometryList.geometries[geometry].data.vertexInformation[t_getI].y;
o_vertices[t_setI][2] = clump.geometryList.geometries[geometry].data.vertexInformation[t_getI].z;
o_vertices[t_setI][3] = 1.0F;
o_normals[t_setI][0] = clump.geometryList.geometries[geometry].data.normalInformation[t_getI].x;
o_normals[t_setI][1] = clump.geometryList.geometries[geometry].data.normalInformation[t_getI].y;
o_normals[t_setI][2] = clump.geometryList.geometries[geometry].data.normalInformation[t_getI].z;
o_normals[t_setI][3] = 1.0F;
o_coordinates[t_setI][0] = clump.geometryList.geometries[geometry].data.textureMappingInformation[t_getI].u;
o_coordinates[t_setI][1] = 1.0F - clump.geometryList.geometries[geometry].data.textureMappingInformation[t_getI].v;
o_coordinates[t_setI][2] = 1.0F;
o_coordinates[t_setI][3] = 1.0F;
}
+4 -4
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@@ -17,7 +17,7 @@
// ----
/** Create by specifying values */
Point::Point(float t_x, float t_y)
Point::Point(const float &t_x, const float &t_y)
{
x = t_x;
y = t_y;
@@ -43,10 +43,10 @@ Point::~Point() {}
// Methods
// ----
void Point::set(float t_x, float t_y)
void Point::set(const float &t_x, const float &t_y)
{
x = x;
y = y;
x = t_x;
y = t_y;
}
void Point::set(const Point &v)
+59 -59
View File
@@ -30,7 +30,6 @@ Mesh::Mesh()
shouldBeLighted = false;
isMd2Loaded = false;
isObjLoaded = false;
isDffLoaded = false;
isSpecInitialized = false;
id = rand() % 1000000;
scale = 1.0F;
@@ -49,8 +48,6 @@ Mesh::~Mesh()
// TODO
if (isMd2Loaded)
delete md2;
if (isDffLoaded)
delete dff;
}
// ----
@@ -89,9 +86,7 @@ u32 Mesh::getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals
for (u32 matI = 0; matI < MATERIAL.getFacesCount(); matI += 3)
{
for (u32 vertI = 0; vertI < 3; vertI++)
if (animState.startFrame == animState.endFrame)
calc3Vectors[vertI].set(CURR_VERT * t_scale);
else
if (animState.startFrame != animState.endFrame)
calc3Vectors[vertI].setByLerp(CURR_VERT, NEXT_VERT, animState.interpolation, t_scale);
if (!t_shouldBeBackfaceCulled ||
@@ -99,9 +94,19 @@ u32 Mesh::getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals
for (u32 vertI = 0; vertI < 3; vertI++)
{
o_vertices[addedFaces][0] = calc3Vectors[vertI].x;
o_vertices[addedFaces][1] = calc3Vectors[vertI].y;
o_vertices[addedFaces][2] = calc3Vectors[vertI].z;
if (animState.startFrame == animState.endFrame)
{
o_vertices[addedFaces][0] = CURR_FRAME.getVertex(MATERIAL.getVertexFace(matI + vertI)).x;
o_vertices[addedFaces][1] = CURR_FRAME.getVertex(MATERIAL.getVertexFace(matI + vertI)).y;
o_vertices[addedFaces][2] = CURR_FRAME.getVertex(MATERIAL.getVertexFace(matI + vertI)).z;
}
else
{
o_vertices[addedFaces][0] = calc3Vectors[vertI].x;
o_vertices[addedFaces][1] = calc3Vectors[vertI].y;
o_vertices[addedFaces][2] = calc3Vectors[vertI].z;
}
o_vertices[addedFaces][3] = 1.0F;
o_normals[addedFaces][0] = CURR_FRAME.getNormal(MATERIAL.getNormalFace(matI + vertI)).x;
@@ -122,58 +127,67 @@ void Mesh::loadDff(char *t_subfolder, char *t_dffFile, Vector3 &t_initPos, float
{
createSpecIfNotCreated();
DffLoader loader = DffLoader();
dff = new DffModel();
char *dffPath = String::createConcatenated(t_subfolder, t_dffFile);
loader.load(dff->clump, dffPath, t_scale);
framesCount = 1;
frames = new MeshFrame[1];
loader.load(frames, dffPath, t_scale, true);
delete[] dffPath;
position = t_initPos;
setVerticesReference(
dff->clump.geometryList.geometries[0].data.dataHeader.vertexCount,
dff->clump.geometryList.geometries[0].data.vertexInformation);
setVerticesReference(getFacesCount(), frames[0].getVertices());
setDefaultColor();
isDffLoaded = true;
loadTextures(t_subfolder, ".bmp");
isObjLoaded = true;
// position = t_initPos;
// setVerticesReference(
// dff->clump.geometryList.geometries[0].data.dataHeader.vertexCount,
// dff->clump.geometryList.geometries[0].data.vertexInformation);
// setDefaultColor();
// isDffLoaded = true;
// loadTextures(t_subfolder, ".bmp");
}
void Mesh::setDff(Vector3 &t_initPos, DffModel *t_dffModel)
{
position = t_initPos;
isSpecInitialized = 1;
dff = t_dffModel;
setVerticesReference(
dff->clump.geometryList.geometries[0].data.dataHeader.vertexCount,
dff->clump.geometryList.geometries[0].data.vertexInformation);
setDefaultColor();
isDffLoaded = true;
}
// void Mesh::setDff(Vector3 &t_initPos, DffModel *t_dffModel)
// {
// position = t_initPos;
// isSpecInitialized = 1;
// dff = t_dffModel;
// setVerticesReference(
// dff->clump.geometryList.geometries[0].data.dataHeader.vertexCount,
// dff->clump.geometryList.geometries[0].data.vertexInformation);
// setDefaultColor();
// isDffLoaded = true;
// }
void Mesh::loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float t_scale, u16 t_framesCount)
void Mesh::loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float t_scale, u16 t_framesCount, u8 t_invertT)
{
createSpecIfNotCreated();
ObjLoader loader = ObjLoader();
framesCount = t_framesCount;
frames = new MeshFrame[framesCount];
char *part1 = String::createConcatenated(t_subfolder, t_objFile); // "folder/object"
char *part2 = String::createConcatenated(part1, "_"); // "folder/object_"
delete[] part1;
for (u16 i = 0; i < framesCount; i++)
if (framesCount == 1)
{
char *part3 = String::createU32ToString(i + 1); // 0 -> "1"
char *part4 = String::createWithLeadingZeros(part3); // "000001"
char *part5 = String::createConcatenated(part2, part4); // "folder/object_000001"
char *finalPath = String::createConcatenated(part5, ".obj"); // "folder/object_000001.obj"
loader.load(&frames[i], finalPath, t_scale, false);
delete[] part3;
delete[] part4;
delete[] part5;
char *finalPath = String::createConcatenated(part1, ".obj"); // "folder/object.obj"
loader.load(&frames[0], finalPath, t_scale, t_invertT);
delete[] finalPath;
}
delete[] part2;
else
{
char *part2 = String::createConcatenated(part1, "_"); // "folder/object_"
for (u16 i = 0; i < framesCount; i++)
{
char *part3 = String::createU32ToString(i + 1); // 0 -> "1"
char *part4 = String::createWithLeadingZeros(part3); // "000001"
char *part5 = String::createConcatenated(part2, part4); // "folder/object_000001"
char *finalPath = String::createConcatenated(part5, ".obj"); // "folder/object_000001.obj"
loader.load(&frames[i], finalPath, t_scale, t_invertT);
delete[] part3;
delete[] part4;
delete[] part5;
delete[] finalPath;
}
delete[] part2;
}
delete[] part1;
position = t_initPos;
setVerticesReference(getFacesCount(), frames[0].getVertices());
@@ -215,8 +229,6 @@ u32 Mesh::getVertexCount()
return md2->trianglesCount * 3;
else if (isObjLoaded)
return getFacesCount();
else if (isDffLoaded)
return dff->clump.geometryList.geometries[0].data.dataHeader.triangleCount * 3;
else
{
PRINT_ERR("Can't get vertex count, because no 3D model was loaded!");
@@ -246,16 +258,6 @@ void Mesh::loadTextures(char *t_subfolder, char *t_extension)
bmpLoader.load(textures[0], t_subfolder, md2->filename, t_extension);
// setDefaultWrapSettings(spec->textures[0].wrapSettings);
}
else if (isDffLoaded)
{
textures = new MeshTexture[dff->clump.geometryList.geometries[0].materialList.data.materialCount];
for (u8 i = 0; i < dff->clump.geometryList.geometries[0].materialList.data.materialCount; i++)
for (u8 j = 0; j < dff->clump.geometryList.geometries[0].materialList.materials[i].data.textureCount; j++)
{
bmpLoader.load(textures[i], t_subfolder, dff->clump.geometryList.geometries[0].materialList.materials[i].textures[j].textureName.text, t_extension);
// setDefaultWrapSettings(spec->textures[i].wrapSettings);
}
}
else
PRINT_ERR("Can't load textures, because no 3D model was loaded!");
}
@@ -267,8 +269,6 @@ u32 Mesh::getDrawData(u32 splitIndex, VECTOR *t_vertices, VECTOR *t_normals, VEC
return md2->getCurrentFrameData(t_vertices, t_normals, t_coordinates, t_cameraPos, scale, shouldBeBackfaceCulled);
else if (isObjLoaded)
return getDrawData(splitIndex, t_vertices, t_normals, t_coordinates, t_cameraPos, scale, shouldBeBackfaceCulled);
else if (isDffLoaded)
return dff->getDrawData(splitIndex, t_vertices, t_normals, t_coordinates, t_cameraPos, scale, shouldBeBackfaceCulled);
PRINT_ERR("Can't get draw data, because no 3D model was loaded!");
return 0;
}