removed dff model

This commit is contained in:
Sandro Sobczyński
2020-11-01 14:17:52 +01:00
parent ef7bd425db
commit 200fa3e4d5
14 changed files with 163 additions and 201 deletions
+3 -2
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@@ -11,7 +11,7 @@
#ifndef _TYRA_DFF_LOADER_ #ifndef _TYRA_DFF_LOADER_
#define _TYRA_DFF_LOADER_ #define _TYRA_DFF_LOADER_
#include "../models/dff_model.hpp" #include "../models/mesh_frame.hpp"
#include "./dff_structure.hpp" #include "./dff_structure.hpp"
/** Class responsible for loading&parsing .obj 3D files */ /** Class responsible for loading&parsing .obj 3D files */
@@ -22,7 +22,7 @@ public:
DffLoader(); DffLoader();
~DffLoader(); ~DffLoader();
void load(RwClump &o_clump, char *t_fileName, float t_scale); void load(MeshFrame *o_result, char *t_fileName, float t_scale, u8 t_invertT);
void serialize(RwClump &t_clump, u8 *t_data, float t_scale); void serialize(RwClump &t_clump, u8 *t_data, float t_scale);
static u8 readByteFromArrayLE(u8 *t_buffer, u32 &t_ptrPos); static u8 readByteFromArrayLE(u8 *t_buffer, u32 &t_ptrPos);
@@ -35,6 +35,7 @@ public:
void readSectionHeader(RwSectionHeader &t_sh, u8 *t_buffer, u32 &t_ptrPos); void readSectionHeader(RwSectionHeader &t_sh, u8 *t_buffer, u32 &t_ptrPos);
private: private:
void convert(MeshFrame *frames, RwClump &t_clump, u8 t_invertT);
// --- // ---
void readFrameListData(RwFrameListData &t_frd, u8 *t_buffer, u32 &t_ptrPos); void readFrameListData(RwFrameListData &t_frd, u8 *t_buffer, u32 &t_ptrPos);
void readClumpData(RwClumpData &t_cd, u8 *t_buffer, u32 &t_ptrPos); void readClumpData(RwClumpData &t_cd, u8 *t_buffer, u32 &t_ptrPos);
+1 -1
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@@ -22,7 +22,7 @@ public:
ObjLoader(); ObjLoader();
~ObjLoader(); ~ObjLoader();
void load(MeshFrame *o_result, char *t_fileName, float t_scale, u8 invertT); void load(MeshFrame *o_result, char *t_fileName, float t_scale, u8 t_invertT);
private: private:
void allocateObjMemory(FILE *t_file, MeshFrame *t_result); void allocateObjMemory(FILE *t_file, MeshFrame *t_result);
-35
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@@ -1,35 +0,0 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#ifndef _TYRA_DFF_MODEL_
#define _TYRA_DFF_MODEL_
#include <tamtypes.h>
#include <math3d.h>
#include "../loaders/dff_structure.hpp"
#include "./math/vector3.hpp"
/** Class which have common types for all 3D objects */
class DffModel
{
public:
DffModel();
~DffModel();
u32 getDrawData(u32 splitIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled);
RwClump clump;
private:
void fillNextFace(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, u8 geometry, u32 t_getI, u32 t_setI);
u8 isMemoryAllocated;
};
#endif
+2 -2
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@@ -26,12 +26,12 @@ public:
float xy[2] __attribute__((__aligned__(16))); float xy[2] __attribute__((__aligned__(16)));
}; };
Point(float t_x, float t_y); Point(const float &t_x, const float &t_y);
Point(const Point &v); Point(const Point &v);
Point(); Point();
~Point(); ~Point();
void set(float t_x, float t_y); void set(const float &t_x, const float &t_y);
void set(const Point &v); void set(const Point &v);
void print(); void print();
}; };
+3 -5
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@@ -13,7 +13,6 @@
#include "math/vector3.hpp" #include "math/vector3.hpp"
#include "math/plane.hpp" #include "math/plane.hpp"
#include "dff_model.hpp"
#include "md2_model.hpp" #include "md2_model.hpp"
#include "./mesh_texture.hpp" #include "./mesh_texture.hpp"
#include "./mesh_frame.hpp" #include "./mesh_frame.hpp"
@@ -31,17 +30,16 @@ public:
u8 shouldBeLighted, shouldBeBackfaceCulled, shouldBeFrustumCulled; u8 shouldBeLighted, shouldBeBackfaceCulled, shouldBeFrustumCulled;
MD2Model *md2; MD2Model *md2;
DffModel *dff;
float scale; float scale;
color_t color; color_t color;
Mesh(); Mesh();
~Mesh(); ~Mesh();
void loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float t_scale, u16 t_framesCount); void loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float t_scale, u16 t_framesCount, u8 t_invertT);
// void setObj(Vector3 &t_initPos); // TODO // void setObj(Vector3 &t_initPos); // TODO
void loadDff(char *t_subfolder, char *t_dffFile, Vector3 &t_initPos, float t_scale); void loadDff(char *t_subfolder, char *t_dffFile, Vector3 &t_initPos, float t_scale);
void setDff(Vector3 &t_initPos, DffModel *t_dffModel); // void setDff(Vector3 &t_initPos, DffModel *t_dffModel);
void loadMD2(char *t_subfolder, char *t_md2File, Vector3 &t_initPos, float t_scale); void loadMD2(char *t_subfolder, char *t_md2File, Vector3 &t_initPos, float t_scale);
void getMinMax(Vector3 *t_min, Vector3 *t_max); void getMinMax(Vector3 *t_min, Vector3 *t_max);
void playAnimation(u32 t_startFrame, u32 t_endFrame); void playAnimation(u32 t_startFrame, u32 t_endFrame);
@@ -50,7 +48,7 @@ public:
u32 getDrawData(u32 splitIndex, VECTOR *t_vertices, VECTOR *t_normals, VECTOR *t_coordinates, Vector3 &t_cameraPos); u32 getDrawData(u32 splitIndex, VECTOR *t_vertices, VECTOR *t_normals, VECTOR *t_coordinates, Vector3 &t_cameraPos);
u8 isInFrustum(Plane *t_frustumPlanes); u8 isInFrustum(Plane *t_frustumPlanes);
u8 isMd2Loaded, isObjLoaded, isDffLoaded, isSpecInitialized; u8 isMd2Loaded, isObjLoaded, isSpecInitialized;
clutbuffer_t clut; clutbuffer_t clut;
lod_t lod; lod_t lod;
u32 id; u32 id;
-1
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@@ -36,7 +36,6 @@ void BmpLoader::load(MeshTexture &o_texture, char *t_subfolder, char *t_name, ch
char *t_path_part = String::createConcatenated(t_subfolder, t_name); char *t_path_part = String::createConcatenated(t_subfolder, t_name);
char *t_path = String::createConcatenated(t_path_part, t_extension); char *t_path = String::createConcatenated(t_path_part, t_extension);
delete[] t_path_part; delete[] t_path_part;
FILE *file = fopen(t_path, "rb"); FILE *file = fopen(t_path, "rb");
if (file == NULL) if (file == NULL)
+56 -2
View File
@@ -34,7 +34,7 @@ DffLoader::~DffLoader() {}
// Methods // Methods
// ---- // ----
void DffLoader::load(RwClump &o_clump, char *t_filename, float t_scale) void DffLoader::load(MeshFrame *o_result, char *t_filename, float t_scale, u8 t_invertT)
{ {
PRINT_LOG("Loading dff file"); PRINT_LOG("Loading dff file");
FILE *file = fopen(t_filename, "rb"); FILE *file = fopen(t_filename, "rb");
@@ -46,11 +46,65 @@ void DffLoader::load(RwClump &o_clump, char *t_filename, float t_scale)
rewind(file); rewind(file);
fread(data, sizeof(u8), fileSize, file); fread(data, sizeof(u8), fileSize, file);
fclose(file); fclose(file);
serialize(o_clump, data, t_scale); RwClump *clump = new RwClump();
serialize(*clump, data, t_scale);
delete[] data; delete[] data;
// delete[] clump; // TODO
convert(o_result, *clump, t_invertT);
PRINT_LOG("Dff file loaded!"); PRINT_LOG("Dff file loaded!");
} }
void DffLoader::convert(MeshFrame *frames, RwClump &t_clump, u8 t_invertT)
{
#define GEOMETRY t_clump.geometryList.geometries[0]
MeshFrame *frame = &frames[0];
u32 vertNormalStCount = GEOMETRY.data.dataHeader.vertexCount;
frame->allocateVertices(vertNormalStCount);
frame->allocateNormals(vertNormalStCount);
frame->allocateSTs(vertNormalStCount);
Vector3 tempVec = Vector3();
Point tempPoint = Point();
for (u32 i = 0; i < vertNormalStCount; i++)
{
tempVec.set(
GEOMETRY.data.vertexInformation[i].x,
GEOMETRY.data.vertexInformation[i].y,
GEOMETRY.data.vertexInformation[i].z);
frame->setVertex(i, tempVec);
tempVec.set(
GEOMETRY.data.normalInformation[i].x,
GEOMETRY.data.normalInformation[i].y,
GEOMETRY.data.normalInformation[i].z);
frame->setNormal(i, tempVec);
tempPoint.set(
GEOMETRY.data.textureMappingInformation[i].u,
GEOMETRY.data.textureMappingInformation[i].v);
if (t_invertT)
tempPoint.y = 1.0F - tempPoint.y;
frame->setST(i, tempPoint);
}
#define CURR_SPLIT GEOMETRY.extension.materialSplit.splitInformation[i]
u32 materialsCount = GEOMETRY.extension.materialSplit.header.splitCount;
frame->allocateMaterials(materialsCount);
for (u32 i = 0; i < materialsCount; i++)
{
u32 facesCount = CURR_SPLIT.faceIndex;
u32 materialIndex = CURR_SPLIT.materialIndex;
frame->getMaterial(i).allocateFaces(facesCount);
char **materialName = &GEOMETRY.materialList.materials[materialIndex].textures[0].textureName.text;
frame->getMaterial(i).setName(*materialName);
for (u32 j = 0; j < facesCount; j++)
{
frame->getMaterial(i).setVertexFace(j, CURR_SPLIT.vertexInformation[j].vertex1);
frame->getMaterial(i).setNormalFace(j, CURR_SPLIT.vertexInformation[j].vertex1);
frame->getMaterial(i).setSTFace(j, CURR_SPLIT.vertexInformation[j].vertex1);
}
}
}
void DffLoader::serialize(RwClump &t_clump, u8 *t_data, float t_scale) void DffLoader::serialize(RwClump &t_clump, u8 *t_data, float t_scale)
{ {
u32 ptrPos = 0; u32 ptrPos = 0;
+2 -2
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@@ -30,7 +30,7 @@ ObjLoader::~ObjLoader() {}
* Notice: At this moment textures names are MATERIAL names from .obj file! * Notice: At this moment textures names are MATERIAL names from .obj file!
* Notice 2: Faces MUST be triangulated (check out blender export settings). * Notice 2: Faces MUST be triangulated (check out blender export settings).
*/ */
void ObjLoader::load(MeshFrame *o_result, char *t_filename, float t_scale, u8 invertT) void ObjLoader::load(MeshFrame *o_result, char *t_filename, float t_scale, u8 t_invertT)
{ {
FILE *file = fopen(t_filename, "rb"); FILE *file = fopen(t_filename, "rb");
if (file == NULL) if (file == NULL)
@@ -55,7 +55,7 @@ void ObjLoader::load(MeshFrame *o_result, char *t_filename, float t_scale, u8 in
{ {
Point point = Point(); Point point = Point();
fscanf(file, "%f %f\n", &point.x, &point.y); fscanf(file, "%f %f\n", &point.x, &point.y);
if (invertT) if (t_invertT)
point.y = 1.0F - point.y; point.y = 1.0F - point.y;
o_result->setST(cordsI++, point); o_result->setST(cordsI++, point);
} }
-54
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@@ -1,54 +0,0 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "../include/models/dff_model.hpp"
#include "../include/utils/debug.hpp"
// ----
// Constructors/Destructors
// ----
DffModel::DffModel() {}
DffModel::~DffModel() {}
// ----
// Methods
// ----
u32 DffModel::getDrawData(u32 splitIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled)
{
u32 result = 0;
for (u32 i = 0; i < clump.geometryList.geometries[0].extension.materialSplit.splitInformation[splitIndex].faceIndex; i++)
fillNextFace(o_vertices, o_normals, o_coordinates, 0,
clump.geometryList.geometries[0].extension.materialSplit.splitInformation[splitIndex].vertexInformation[i].vertex1,
result++);
return result;
}
void DffModel::fillNextFace(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, u8 geometry, u32 t_getI, u32 t_setI)
{
o_vertices[t_setI][0] = clump.geometryList.geometries[geometry].data.vertexInformation[t_getI].x;
o_vertices[t_setI][1] = clump.geometryList.geometries[geometry].data.vertexInformation[t_getI].y;
o_vertices[t_setI][2] = clump.geometryList.geometries[geometry].data.vertexInformation[t_getI].z;
o_vertices[t_setI][3] = 1.0F;
o_normals[t_setI][0] = clump.geometryList.geometries[geometry].data.normalInformation[t_getI].x;
o_normals[t_setI][1] = clump.geometryList.geometries[geometry].data.normalInformation[t_getI].y;
o_normals[t_setI][2] = clump.geometryList.geometries[geometry].data.normalInformation[t_getI].z;
o_normals[t_setI][3] = 1.0F;
o_coordinates[t_setI][0] = clump.geometryList.geometries[geometry].data.textureMappingInformation[t_getI].u;
o_coordinates[t_setI][1] = 1.0F - clump.geometryList.geometries[geometry].data.textureMappingInformation[t_getI].v;
o_coordinates[t_setI][2] = 1.0F;
o_coordinates[t_setI][3] = 1.0F;
}
+4 -4
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@@ -17,7 +17,7 @@
// ---- // ----
/** Create by specifying values */ /** Create by specifying values */
Point::Point(float t_x, float t_y) Point::Point(const float &t_x, const float &t_y)
{ {
x = t_x; x = t_x;
y = t_y; y = t_y;
@@ -43,10 +43,10 @@ Point::~Point() {}
// Methods // Methods
// ---- // ----
void Point::set(float t_x, float t_y) void Point::set(const float &t_x, const float &t_y)
{ {
x = x; x = t_x;
y = y; y = t_y;
} }
void Point::set(const Point &v) void Point::set(const Point &v)
+59 -59
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@@ -30,7 +30,6 @@ Mesh::Mesh()
shouldBeLighted = false; shouldBeLighted = false;
isMd2Loaded = false; isMd2Loaded = false;
isObjLoaded = false; isObjLoaded = false;
isDffLoaded = false;
isSpecInitialized = false; isSpecInitialized = false;
id = rand() % 1000000; id = rand() % 1000000;
scale = 1.0F; scale = 1.0F;
@@ -49,8 +48,6 @@ Mesh::~Mesh()
// TODO // TODO
if (isMd2Loaded) if (isMd2Loaded)
delete md2; delete md2;
if (isDffLoaded)
delete dff;
} }
// ---- // ----
@@ -89,9 +86,7 @@ u32 Mesh::getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals
for (u32 matI = 0; matI < MATERIAL.getFacesCount(); matI += 3) for (u32 matI = 0; matI < MATERIAL.getFacesCount(); matI += 3)
{ {
for (u32 vertI = 0; vertI < 3; vertI++) for (u32 vertI = 0; vertI < 3; vertI++)
if (animState.startFrame == animState.endFrame) if (animState.startFrame != animState.endFrame)
calc3Vectors[vertI].set(CURR_VERT * t_scale);
else
calc3Vectors[vertI].setByLerp(CURR_VERT, NEXT_VERT, animState.interpolation, t_scale); calc3Vectors[vertI].setByLerp(CURR_VERT, NEXT_VERT, animState.interpolation, t_scale);
if (!t_shouldBeBackfaceCulled || if (!t_shouldBeBackfaceCulled ||
@@ -99,9 +94,19 @@ u32 Mesh::getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals
for (u32 vertI = 0; vertI < 3; vertI++) for (u32 vertI = 0; vertI < 3; vertI++)
{ {
o_vertices[addedFaces][0] = calc3Vectors[vertI].x;
o_vertices[addedFaces][1] = calc3Vectors[vertI].y; if (animState.startFrame == animState.endFrame)
o_vertices[addedFaces][2] = calc3Vectors[vertI].z; {
o_vertices[addedFaces][0] = CURR_FRAME.getVertex(MATERIAL.getVertexFace(matI + vertI)).x;
o_vertices[addedFaces][1] = CURR_FRAME.getVertex(MATERIAL.getVertexFace(matI + vertI)).y;
o_vertices[addedFaces][2] = CURR_FRAME.getVertex(MATERIAL.getVertexFace(matI + vertI)).z;
}
else
{
o_vertices[addedFaces][0] = calc3Vectors[vertI].x;
o_vertices[addedFaces][1] = calc3Vectors[vertI].y;
o_vertices[addedFaces][2] = calc3Vectors[vertI].z;
}
o_vertices[addedFaces][3] = 1.0F; o_vertices[addedFaces][3] = 1.0F;
o_normals[addedFaces][0] = CURR_FRAME.getNormal(MATERIAL.getNormalFace(matI + vertI)).x; o_normals[addedFaces][0] = CURR_FRAME.getNormal(MATERIAL.getNormalFace(matI + vertI)).x;
@@ -122,58 +127,67 @@ void Mesh::loadDff(char *t_subfolder, char *t_dffFile, Vector3 &t_initPos, float
{ {
createSpecIfNotCreated(); createSpecIfNotCreated();
DffLoader loader = DffLoader(); DffLoader loader = DffLoader();
dff = new DffModel();
char *dffPath = String::createConcatenated(t_subfolder, t_dffFile); char *dffPath = String::createConcatenated(t_subfolder, t_dffFile);
loader.load(dff->clump, dffPath, t_scale); framesCount = 1;
frames = new MeshFrame[1];
loader.load(frames, dffPath, t_scale, true);
delete[] dffPath; delete[] dffPath;
position = t_initPos; position = t_initPos;
setVerticesReference( setVerticesReference(getFacesCount(), frames[0].getVertices());
dff->clump.geometryList.geometries[0].data.dataHeader.vertexCount,
dff->clump.geometryList.geometries[0].data.vertexInformation);
setDefaultColor(); setDefaultColor();
isDffLoaded = true; isObjLoaded = true;
loadTextures(t_subfolder, ".bmp"); // position = t_initPos;
// setVerticesReference(
// dff->clump.geometryList.geometries[0].data.dataHeader.vertexCount,
// dff->clump.geometryList.geometries[0].data.vertexInformation);
// setDefaultColor();
// isDffLoaded = true;
// loadTextures(t_subfolder, ".bmp");
} }
void Mesh::setDff(Vector3 &t_initPos, DffModel *t_dffModel) // void Mesh::setDff(Vector3 &t_initPos, DffModel *t_dffModel)
{ // {
position = t_initPos; // position = t_initPos;
isSpecInitialized = 1; // isSpecInitialized = 1;
dff = t_dffModel; // dff = t_dffModel;
setVerticesReference( // setVerticesReference(
dff->clump.geometryList.geometries[0].data.dataHeader.vertexCount, // dff->clump.geometryList.geometries[0].data.dataHeader.vertexCount,
dff->clump.geometryList.geometries[0].data.vertexInformation); // dff->clump.geometryList.geometries[0].data.vertexInformation);
setDefaultColor(); // setDefaultColor();
isDffLoaded = true; // isDffLoaded = true;
} // }
void Mesh::loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float t_scale, u16 t_framesCount) void Mesh::loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float t_scale, u16 t_framesCount, u8 t_invertT)
{ {
createSpecIfNotCreated(); createSpecIfNotCreated();
ObjLoader loader = ObjLoader(); ObjLoader loader = ObjLoader();
framesCount = t_framesCount; framesCount = t_framesCount;
frames = new MeshFrame[framesCount]; frames = new MeshFrame[framesCount];
char *part1 = String::createConcatenated(t_subfolder, t_objFile); // "folder/object" char *part1 = String::createConcatenated(t_subfolder, t_objFile); // "folder/object"
char *part2 = String::createConcatenated(part1, "_"); // "folder/object_" if (framesCount == 1)
delete[] part1;
for (u16 i = 0; i < framesCount; i++)
{ {
char *part3 = String::createU32ToString(i + 1); // 0 -> "1" char *finalPath = String::createConcatenated(part1, ".obj"); // "folder/object.obj"
char *part4 = String::createWithLeadingZeros(part3); // "000001" loader.load(&frames[0], finalPath, t_scale, t_invertT);
char *part5 = String::createConcatenated(part2, part4); // "folder/object_000001"
char *finalPath = String::createConcatenated(part5, ".obj"); // "folder/object_000001.obj"
loader.load(&frames[i], finalPath, t_scale, false);
delete[] part3;
delete[] part4;
delete[] part5;
delete[] finalPath; delete[] finalPath;
} }
else
delete[] part2; {
char *part2 = String::createConcatenated(part1, "_"); // "folder/object_"
for (u16 i = 0; i < framesCount; i++)
{
char *part3 = String::createU32ToString(i + 1); // 0 -> "1"
char *part4 = String::createWithLeadingZeros(part3); // "000001"
char *part5 = String::createConcatenated(part2, part4); // "folder/object_000001"
char *finalPath = String::createConcatenated(part5, ".obj"); // "folder/object_000001.obj"
loader.load(&frames[i], finalPath, t_scale, t_invertT);
delete[] part3;
delete[] part4;
delete[] part5;
delete[] finalPath;
}
delete[] part2;
}
delete[] part1;
position = t_initPos; position = t_initPos;
setVerticesReference(getFacesCount(), frames[0].getVertices()); setVerticesReference(getFacesCount(), frames[0].getVertices());
@@ -215,8 +229,6 @@ u32 Mesh::getVertexCount()
return md2->trianglesCount * 3; return md2->trianglesCount * 3;
else if (isObjLoaded) else if (isObjLoaded)
return getFacesCount(); return getFacesCount();
else if (isDffLoaded)
return dff->clump.geometryList.geometries[0].data.dataHeader.triangleCount * 3;
else else
{ {
PRINT_ERR("Can't get vertex count, because no 3D model was loaded!"); PRINT_ERR("Can't get vertex count, because no 3D model was loaded!");
@@ -246,16 +258,6 @@ void Mesh::loadTextures(char *t_subfolder, char *t_extension)
bmpLoader.load(textures[0], t_subfolder, md2->filename, t_extension); bmpLoader.load(textures[0], t_subfolder, md2->filename, t_extension);
// setDefaultWrapSettings(spec->textures[0].wrapSettings); // setDefaultWrapSettings(spec->textures[0].wrapSettings);
} }
else if (isDffLoaded)
{
textures = new MeshTexture[dff->clump.geometryList.geometries[0].materialList.data.materialCount];
for (u8 i = 0; i < dff->clump.geometryList.geometries[0].materialList.data.materialCount; i++)
for (u8 j = 0; j < dff->clump.geometryList.geometries[0].materialList.materials[i].data.textureCount; j++)
{
bmpLoader.load(textures[i], t_subfolder, dff->clump.geometryList.geometries[0].materialList.materials[i].textures[j].textureName.text, t_extension);
// setDefaultWrapSettings(spec->textures[i].wrapSettings);
}
}
else else
PRINT_ERR("Can't load textures, because no 3D model was loaded!"); PRINT_ERR("Can't load textures, because no 3D model was loaded!");
} }
@@ -267,8 +269,6 @@ u32 Mesh::getDrawData(u32 splitIndex, VECTOR *t_vertices, VECTOR *t_normals, VEC
return md2->getCurrentFrameData(t_vertices, t_normals, t_coordinates, t_cameraPos, scale, shouldBeBackfaceCulled); return md2->getCurrentFrameData(t_vertices, t_normals, t_coordinates, t_cameraPos, scale, shouldBeBackfaceCulled);
else if (isObjLoaded) else if (isObjLoaded)
return getDrawData(splitIndex, t_vertices, t_normals, t_coordinates, t_cameraPos, scale, shouldBeBackfaceCulled); return getDrawData(splitIndex, t_vertices, t_normals, t_coordinates, t_cameraPos, scale, shouldBeBackfaceCulled);
else if (isDffLoaded)
return dff->getDrawData(splitIndex, t_vertices, t_normals, t_coordinates, t_cameraPos, scale, shouldBeBackfaceCulled);
PRINT_ERR("Can't get draw data, because no 3D model was loaded!"); PRINT_ERR("Can't get draw data, because no 3D model was loaded!");
return 0; return 0;
} }
+8 -10
View File
@@ -201,12 +201,14 @@ void Renderer::draw(Mesh **t_meshes, u16 t_amount, LightBulb *t_bulbs, u16 t_bul
draw(t_meshes[i], t_bulbs, t_bulbsCount); draw(t_meshes[i], t_bulbs, t_bulbsCount);
} }
u8 once = true;
/** PATH1 Single + lighting */ /** PATH1 Single + lighting */
void Renderer::draw(Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount) void Renderer::draw(Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
{ {
beginFrameIfNeeded(); beginFrameIfNeeded();
// TODO VU1 send single list here // TODO VU1 send single list here
if (!t_mesh->isObjLoaded && !t_mesh->isDffLoaded && !t_mesh->isMd2Loaded) if (!t_mesh->isObjLoaded && !t_mesh->isMd2Loaded)
return; return;
u32 vertCount = t_mesh->getVertexCount(); u32 vertCount = t_mesh->getVertexCount();
VECTOR *vertices = new VECTOR[vertCount]; VECTOR *vertices = new VECTOR[vertCount];
@@ -214,13 +216,17 @@ void Renderer::draw(Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
VECTOR *coordinates = new VECTOR[vertCount]; VECTOR *coordinates = new VECTOR[vertCount];
if (t_mesh->isObjLoaded) if (t_mesh->isObjLoaded)
{ {
t_mesh->animate(); if (t_mesh->animState.startFrame != t_mesh->animState.endFrame)
t_mesh->animate();
for (u32 i = 0; i < t_mesh->getMaterialsCount(); i++) for (u32 i = 0; i < t_mesh->getMaterialsCount(); i++)
{ {
changeTexture(t_mesh, t_mesh->getMaterial(i).getId()); changeTexture(t_mesh, t_mesh->getMaterial(i).getId());
if (once)
printf("Changing material to:%d\n", t_mesh->getMaterial(i).getId());
vertCount = t_mesh->getDrawData(i, vertices, normals, coordinates, *renderData.cameraPosition); vertCount = t_mesh->getDrawData(i, vertices, normals, coordinates, *renderData.cameraPosition);
vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, t_mesh, t_bulbs, t_bulbsCount, &textureBuffer); vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, t_mesh, t_bulbs, t_bulbsCount, &textureBuffer);
} }
once = false;
} }
else if (t_mesh->isMd2Loaded) else if (t_mesh->isMd2Loaded)
{ {
@@ -228,14 +234,6 @@ void Renderer::draw(Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
vertCount = t_mesh->getDrawData(0, vertices, normals, coordinates, *renderData.cameraPosition); vertCount = t_mesh->getDrawData(0, vertices, normals, coordinates, *renderData.cameraPosition);
vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, t_mesh, t_bulbs, t_bulbsCount, &textureBuffer); vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, t_mesh, t_bulbs, t_bulbsCount, &textureBuffer);
} }
else if (t_mesh->isDffLoaded)
for (u32 i = 0; i < t_mesh->dff->clump.geometryList.geometries[0].extension.materialSplit.header.splitCount; i++)
{
const u32 currentTexI = t_mesh->dff->clump.geometryList.geometries[0].extension.materialSplit.splitInformation[i].materialIndex;
changeTexture(t_mesh, currentTexI);
vertCount = t_mesh->getDrawData(i, vertices, normals, coordinates, *renderData.cameraPosition);
vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, t_mesh, t_bulbs, t_bulbsCount, &textureBuffer);
}
delete[] vertices; delete[] vertices;
delete[] normals; delete[] normals;
delete[] coordinates; delete[] coordinates;
-1
View File
@@ -5,7 +5,6 @@ EE_OBJS = \
../../engine/models/math/plane.o \ ../../engine/models/math/plane.o \
../../engine/models/math/point.o \ ../../engine/models/math/point.o \
../../engine/models/math/vector3.o \ ../../engine/models/math/vector3.o \
../../engine/models/dff_model.o \
../../engine/models/md2_model.o \ ../../engine/models/md2_model.o \
../../engine/models/mesh_frame.o \ ../../engine/models/mesh_frame.o \
../../engine/models/mesh_material.o \ ../../engine/models/mesh_material.o \
+25 -23
View File
@@ -79,11 +79,12 @@ void Ari::onInit()
texRepo = engine.renderer->getTextureRepository(); texRepo = engine.renderer->getTextureRepository();
// engine.audio.play(); // engine.audio.play();
// Vector3 islandPos = Vector3(0.0F, 10.0F, 0.0F); Vector3 islandPos = Vector3(0.0F, 10.0F, 0.0F);
// island = new Mesh(); island = new Mesh();
// island->rotation.x = -1.6F; island->rotation.x = -1.6F;
// island->loadDff("sunnyisl/", "sunnyisl.dff", islandPos, 0.1F); island->loadDff("sunnyisl/", "sunnyisl.dff", islandPos, 0.1F);
// island->shouldBeFrustumCulled = false; texRepo->addByMesh("sunnyisl/", *island);
island->shouldBeFrustumCulled = false;
// island->shouldBeBackfaceCulled = true; // island->shouldBeBackfaceCulled = true;
// islandAddons = new Mesh(); // islandAddons = new Mesh();
@@ -91,17 +92,17 @@ void Ari::onInit()
// islandAddons->loadDff("sunnyisl/", "sunnyisl3.dff", islandPos, 0.1F); // islandAddons->loadDff("sunnyisl/", "sunnyisl3.dff", islandPos, 0.1F);
// islandAddons->shouldBeFrustumCulled = false; // islandAddons->shouldBeFrustumCulled = false;
test = new Mesh(); // test = new Mesh();
Vector3 testpos = Vector3(0.0F, 10.0F, 0.0F); // Vector3 testpos = Vector3(0.0F, 00.0F, 0.0F);
test->loadObj("objanim/", "untitled", testpos, 10.0F, 2); // test->loadObj("pillar/", "pillar", testpos, .1F, 1);
texRepo->addByMesh("objanim/", *test); // texRepo->addByMesh("pillar/", *test);
std::vector<MeshTexture *> *textures = texRepo->getAll(); // std::vector<MeshTexture *> *textures = texRepo->getAll();
textures->at(0)->removeLink(test->id, test->getMaterial(0).getId()); // textures->at(0)->removeLink(test->id, test->getMaterial(0).getId());
MeshTexture *tex = texRepo->add("objanim/", "water"); // MeshTexture *tex = texRepo->add("objanim/", "water");
tex->addLink(test->id, test->getMaterial(0).getId()); // tex->addLink(test->id, test->getMaterial(0).getId());
texRepo->removeById(textures->at(0)->getId()); // texRepo->removeById(textures->at(0)->getId());
test->playAnimation(0, 1); // test->playAnimation(0, 0);
test->shouldBeBackfaceCulled = true; // test->shouldBeBackfaceCulled = true;
// TODO 1 - Merge dff/md2 // TODO 1 - Merge dff/md2
// TODO 2 - Refactor // TODO 2 - Refactor
@@ -110,10 +111,11 @@ void Ari::onInit()
// test->shouldBeFrustumCulled = true; // test->shouldBeFrustumCulled = true;
// skybox = new Mesh(); skybox = new Mesh();
// Vector3 skyboxPos = Vector3(0.0F, 10.0F, 0.0F); Vector3 skyboxPos = Vector3(0.0F, 10.0F, 0.0F);
// skybox->loadObj("skybox/", "skybox.obj", skyboxPos, 80.0F); skybox->loadObj("skybox/", "skybox", skyboxPos, 80.0F, 1, false);
// skybox->shouldBeFrustumCulled = true; skybox->shouldBeFrustumCulled = true;
texRepo->addByMesh("skybox/", *skybox);
// waterFloors = new Mesh *[WATER_TILES_COUNT]; // waterFloors = new Mesh *[WATER_TILES_COUNT];
// spirals = new Point[WATER_TILES_COUNT]; // spirals = new Point[WATER_TILES_COUNT];
@@ -151,9 +153,9 @@ void Ari::onUpdate()
if (engine.pad.isCrossClicked) if (engine.pad.isCrossClicked)
printf("FPS:%f\n", engine.fps); printf("FPS:%f\n", engine.fps);
camera->update(engine.pad, player->mesh); camera->update(engine.pad, player->mesh);
engine.renderer->draw(test); // engine.renderer->draw(test);
// engine.renderer->draw(skybox); engine.renderer->draw(skybox);
// engine.renderer->draw(island); engine.renderer->draw(island);
// engine.renderer->draw(islandAddons); // engine.renderer->draw(islandAddons);
// // engine.renderer->draw(&player->mesh); // // engine.renderer->draw(&player->mesh);
// for (u8 i = 0; i < WATER_TILES_COUNT; i++) // for (u8 i = 0; i < WATER_TILES_COUNT; i++)