change enemy to monster
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@@ -12,6 +12,7 @@
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#include "states/game/renderer/renderer_dynamic_pair.hpp"
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#include "states/game/renderer/renderer_static_pair.hpp"
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#include "states/game/terrain/heightmap.hpp"
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#include "./weapon.hpp"
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#include "./camera.hpp"
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#include <engine.hpp>
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@@ -32,10 +33,10 @@ class Player {
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RendererStaticPair* pair;
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void update(const float& terrainHeight);
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void update(const Heightmap& heightmap);
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private:
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void handlePlayerPosition(const float& terrainHeight);
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void handlePlayerPosition(const Heightmap& heightmap,const float& terrainHeight);
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float speed;
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Pad* pad;
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