change enemy to monster
This commit is contained in:
@@ -69,8 +69,8 @@ void GameState::update() {
|
||||
engine->renderer.beginFrame(cameraInfo);
|
||||
|
||||
dbgObj->setPosition(*cameraInfo.looksAt);
|
||||
float terrainHeight = terrain->getHeightOffset(player->getPosition());
|
||||
player->update(terrainHeight);
|
||||
|
||||
player->update(terrain->heightmap);
|
||||
enemy->update(terrain->heightmap, player->getPosition());
|
||||
|
||||
renderer.clear();
|
||||
@@ -78,7 +78,7 @@ void GameState::update() {
|
||||
renderer.add(skybox->pair);
|
||||
renderer.add(player->pair);
|
||||
renderer.add(enemy->pair);
|
||||
// renderer.add(terrain->pair);
|
||||
renderer.add(terrain->pair);
|
||||
renderer.add(dbgObj->pair);
|
||||
}
|
||||
renderer.render();
|
||||
|
||||
Reference in New Issue
Block a user