change enemy to monster

This commit is contained in:
h4570
2022-08-12 12:04:52 +02:00
parent d65561487c
commit 2054dba4ec
6 changed files with 36 additions and 32 deletions
+3 -3
View File
@@ -69,8 +69,8 @@ void GameState::update() {
engine->renderer.beginFrame(cameraInfo);
dbgObj->setPosition(*cameraInfo.looksAt);
float terrainHeight = terrain->getHeightOffset(player->getPosition());
player->update(terrainHeight);
player->update(terrain->heightmap);
enemy->update(terrain->heightmap, player->getPosition());
renderer.clear();
@@ -78,7 +78,7 @@ void GameState::update() {
renderer.add(skybox->pair);
renderer.add(player->pair);
renderer.add(enemy->pair);
// renderer.add(terrain->pair);
renderer.add(terrain->pair);
renderer.add(dbgObj->pair);
}
renderer.render();